LerpClipBlend QML Type▲
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Import Statement: import Qt3D.Animation 2.4
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Since:: Qt 5.9
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Instantiates:: QLerpClipBlend
Detailed Description▲
LerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character,, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See Also▲
See also BlendedClipAnimator
Property Documentation▲
blendFactor : real▲
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
endClip : AbstractClipBlendNode▲
Holds the sub-tree that should be used as the end clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
startClip : AbstractClipBlendNode▲
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.