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Skeleton QML Type

Holds the data for a skeleton to be used with skinned meshes.

This type was introduced in Qt 5.10.

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Skeleton QML Type

  • Import Statement: import Qt3D.Core 2.4

  • Since:: Qt 5.10

  • Inherits:: AbstractSkeleton

  • Instantiates:: QSkeleton

Detailed Description

Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader.

Property Documentation

 

rootJoint : Joint

Holds the root joint of the hierarchy of joints forming the skeleton.

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