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PerVertexColorMaterial QML Type

The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.

This type was introduced in Qt 5.7.

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PerVertexColorMaterial QML Type

  • Import Statement: import Qt3D.Extras 2.4

  • Since:: Qt 5.7

  • Inherits:: Material

Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

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