IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

AbstractRayCaster QML Type

An abstract base class for ray casting in 3d scenes.

This type was introduced in Qt 5.11.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

AbstractRayCaster QML Type

  • Import Statement: import Qt3D.Render 2.4

  • Since:: Qt 5.11

  • Instantiates:: QAbstractRayCaster

Detailed Description

AbstractRayCaster is an abstract base class for casting rays into a 3d scene. AbstractRayCaster can not be directly instantiated, but rather through its subclasses. QAbstractRayCaster specifies common properties for all ray casters, such as run mode and layer handling, while leaving the actual ray casting details to the subclasses.

Ray castings differs from picking (using ObjectPicker) in that it does not require mouse events to trigger.

By default, the instances of AbstractRayCaster are disabled. When enabled, the specified ray will be tested for intersecting objects at every frame. The AbstractRayCaster.hits property will be updated with the results of the ray casting, even if no objects are found.

The Qt3D.Render::PickingSettings can be used to control the ray casting, such as which primitives are tested and how the results are returned.

Furthermore, Qt3D.Render::Layer components can be used to control how entities, or entity sub-graphs, react to ray casting.

Note: components derived from AbstractRayCaster should not be shared amount multiple entities.

See Also

Property Documentation

 

filterMode : enumeration

Holds the filter mode specifying the entities to select for ray casting tests.

The default value is AbstractRayCaster.AcceptMatchingLayers.

Constant

Description

AcceptAnyMatchingLayers

Accept entities that reference one or more Layer objects added to this AbstractRayCaster. This is the default

AcceptAllMatchingLayers

Accept entities that reference all the Layer objects added to this AbstractRayCaster

DiscardAnyMatchingLayers

Discard entities that reference one or more Layer objects added to this AbstractRayCaster

DiscardAllMatchingLayers

Discard entities that reference all Layer objects added to this AbstractRayCaster

[read-only] hits : array

Holds the results of last ray casting test as an array of javascript objects. The fields defined on the objects are defined below.

 
Sélectionnez
{
    type // enum value of RayCasterHit.HitType
    entity // entity that was intersected
    distance // distance from ray origin to intersection
    localIntersection.x: // coordinate of intersection in the entity's coordinate system
    localIntersection.y
    localIntersection.z
    worldIntersection.x // coordinate of intersection in the model's coordinate system
    worldIntersection.y
    worldIntersection.z
    primitiveIndex // index of the primitive (triangle, line, point) that was intersected;
                   // (undefined if the picking mode is set to bounding volume)
    vertex1Index // index of the first point of the triangle or line that was intersected
                 // (undefined if the picking mode is set to bounding volume or points)
    vertex2Index // index of the second point of the triangle or line that was intersected
                 // (undefined if the picking mode is set to bounding volume or points)
    vertex3Index // index of the second point of the triangle that was intersected
                 // (undefined if the picking mode is set to bounding volume, points or lines)
}

Note that even if successive tests return the exact same results (or empty results), a change notification will be emitted at every test.

runMode : enumeration

Holds the run mode controlling how often ray casting tests are performed.

Constant

Description

Continuous

Ray casting is performed at every frame as long as the component is enabled.

SingleShot

Ray casting is done once then the component disables itself. This is the default

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+