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AbstractTexture QML Type

A base class to be used to provide textures.

This type was introduced in Qt 5.5.

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AbstractTexture QML Type

  • Import Statement: import Qt3D.Render 2.4

  • Since:: Qt 5.5

  • Instantiates:: QAbstractTexture

Detailed Description

The AbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.

All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.

Property Documentation

 

[read-only] handle : var

Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.

[read-only] handleType : enumeration

Holds the current texture handle type.

Constant

AbstractTexture.NoHandle

AbstractTexture.OpenGLTextureId

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