Layer QML Type▲
-
Import Statement: import Qt3D.Render 2.4
-
Since:: Qt 5.5
-
Inherits:: Component3D
-
Instantiates:: QLayer
Detailed Description▲
Layer works in conjunction with the LayerFilter in the FrameGraph.
A Layer can be applied to a subtree of entities by setting the recursive property to true.
Sélectionnez
import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
Entity {
id
:
root
components
:
RenderSettings {
// FrameGraph
Viewport {
ClearBuffers {
buffers
:
ClearBuffers.ColorDepthBuffer
CameraSelector {
camera
:
mainCamera
LayerFilter {
layers
:
[layer1]
}
}
}
}
}
// Scene
Camera {
id: mainCamera }
Layer {
id
:
layer1
recursive
:
true
}
GeometryRenderer {
id: mesh }
Entity {
id
:
renderableEntity
components
:
[ mesh, layer1 ]
}
}
See Also▲
See also LayerFilter