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LevelAdjust QML Type

Adjusts color levels in the RGBA color space.

This type was introduced in QtGraphicalEffects 1.0.

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LevelAdjust QML Type

  • Import Statement: import Qt5Compat.GraphicalEffects

  • Since:: QtGraphicalEffects 1.0

  • Inherits:: Item

  • Group: LevelAdjust is part of qtgraphicaleffects-color

Detailed Description

This effect adjusts the source item colors separately for each color channel. Source item contrast can be adjusted and color balance altered.

Source

Effect applied

Image non disponible
Image non disponible

Example

The following example shows how to apply the effect.

 
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import QtQuick
import Qt5Compat.GraphicalEffects

Item {
    width: 300
    height: 300

    Image {
        id: butterfly
        source: "images/butterfly.png"
        sourceSize: Qt.size(parent.width, parent.height)
        smooth: true
        visible: false
    }

    LevelAdjust {
        anchors.fill: butterfly
        source: butterfly
        minimumOutput: "#00ffffff"
        maximumOutput: "#ff000000"
    }
}

Property Documentation

 

cached : bool

This property allows the effect output pixels to be cached in order to improve the rendering performance.

Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.

It is recommended to disable the cache when the source or the effect properties are animated.

By default, the property is set to false.

gamma : variant

This property defines the change factor for how the value of each pixel color channel is altered according to the equation:

 
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result.rgb = pow(original.rgb, 1.0 / gamma.rgb);

Setting the gamma values under QtVector3d(1.0, 1.0, 1.0) makes the image darker, the values above QtVector3d(1.0, 1.0, 1.0) lighten it.

The value ranges from QtVector3d(0.0, 0.0, 0.0) (darkest) to inf (lightest). By default, the property is set to QtVector3d(1.0, 1.0, 1.0) (no change).

Output examples with different gamma values

   
Image non disponible
Image non disponible
Image non disponible

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 0.4, 2.0)

gamma: Qt.vector3d(1.0, 0.1, 4.0)

minimumInput: #000000

minimumInput: #000000

minimumInput: #000000

maximumInput: #ffffff

maximumInput: #ffffff

maximumInput: #ffffff

minimumOutput: #000000

minimumOutput: #000000

minimumOutput: #000000

maximumOutput: #ffffff

maximumOutput: #ffffff

maximumOutput: #ffffff

Pixel color channel luminance curves of the above images.

   
Image non disponible
Image non disponible
Image non disponible

X-axis: pixel original luminance

   

Y-axis: color channel luminance with effect applied

   

maximumInput : color

This property defines the maximum input level for each color channel. It sets the white-point, all pixels having higher value than this property are rendered as white (per color channel). Decreasing the value lightens the light areas.

The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change).

Output examples with different maximumInput values

   
Image non disponible
Image non disponible
Image non disponible

maximumInput: #FFFFFFFF

maximumInput: #FFFFFF80

maximumInput: #FFFFFF30

minimumInput: #000000

minimumInput: #000000

minimumInput: #000000

minimumOutput: #000000

minimumOutput: #000000

minimumOutput: #000000

maximumOutput: #ffffff

maximumOutput: #ffffff

maximumOutput: #ffffff

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

Pixel color channel luminance curves of the above images.

   
Image non disponible
Image non disponible
Image non disponible

X-axis: pixel original luminance

   

Y-axis: color channel luminance with effect applied

   

maximumOutput : color

This property defines the maximum output level for each color channel. Decreasing the value darkens the light areas, reducing the contrast.

The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change).

Output examples with different maximumOutput values

   
Image non disponible
Image non disponible
Image non disponible

maximumOutput: #FFFFFFFF

maximumOutput: #FFFFFF80

maximumOutput: #FFFFFF30

minimumInput: #000000

minimumInput: #000000

minimumInput: #000000

maximumInput: #ffffff

maximumInput: #ffffff

maximumInput: #ffffff

minimumOutput: #000000

minimumOutput: #000000

minimumOutput: #000000

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

Pixel color channel luminance curves of the above images.

   
Image non disponible
Image non disponible
Image non disponible

X-axis: pixel original luminance

   

Y-axis: color channel luminance with effect applied

   

minimumInput : color

This property defines the minimum input level for each color channel. It sets the black-point, all pixels having lower value than this property are rendered as black (per color channel). Increasing the value darkens the dark areas.

The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change).

Output examples with different minimumInput values

   
Image non disponible
Image non disponible
Image non disponible

minimumInput: #00000000

minimumInput: #00000040

minimumInput: #00000070

maximumInput: #ffffff

maximumInput: #ffffff

maximumInput: #ffffff

minimumOutput: #000000

minimumOutput: #000000

minimumOutput: #000000

maximumOutput: #ffffff

maximumOutput: #ffffff

maximumOutput: #ffffff

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

Pixel color channel luminance curves of the above images.

   
Image non disponible
Image non disponible
Image non disponible

X-axis: pixel original luminance

   

Y-axis: color channel luminance with effect applied

   

minimumOutput : color

This property defines the minimum output level for each color channel. Increasing the value lightens the dark areas, reducing the contrast.

The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change).

Output examples with different minimumOutput values

   
Image non disponible
Image non disponible
Image non disponible

minimumOutput: #00000000

minimumOutput: #00000070

minimumOutput: #000000A0

minimumInput: #000000

minimumInput: #000000

minimumInput: #000000

maximumInput: #ffffff

maximumInput: #ffffff

maximumInput: #ffffff

maximumOutput: #ffffff

maximumOutput: #ffffff

maximumOutput: #ffffff

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

gamma: Qt.vector3d(1.0, 1.0, 1.0)

Pixel color channel luminance curves of the above images.

   
Image non disponible
Image non disponible
Image non disponible

X-axis: pixel original luminance

   

Y-axis: color channel luminance with effect applied

   

source : variant

This property defines the source item that provides the source pixels for the effect.

It is not supported to let the effect include itself, for instance by setting source to the effect's parent.

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