BorderImageMesh QML Type▲
-
Import Statement: import QtQuick
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Since:: Qt 5.8
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Group: BorderImageMesh is part of qtquick-effects
Detailed Description▲
BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource.
The following are functionally equivalent:
BorderImage
{
id
:
borderImage
border {
left
:
10
right
:
10
top
:
10
bottom
:
10
}
source
:
"myImage.png"
visible
:
false
}
ShaderEffectSource
{
id
:
effectSource
sourceItem
:
borderImage
visible
:
false
}
ShaderEffect
{
property
var source
:
effectSource
...
}
Image
{
id
:
image
source
:
"myImage.png"
visible
:
false
}
ShaderEffect
{
property
var source
:
image
mesh
:
BorderImageMesh {
border {
left
:
10
right
:
10
top
:
10
bottom
:
10
}
size
:
image.sourceSize
}
...
}
But the BorderImageMesh version can typically be better optimized.
Property Documentation▲
horizontalTileMode : enumeration▲
verticalTileMode : enumeration
This property describes how to repeat or stretch the middle parts of an image.
-
BorderImage.Stretch - Scales the image to fit to the available area.
-
BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
-
BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
The default tile mode for each property is BorderImage.Stretch.
border group▲
border.bottom : int
border.left : int
border.right : int
border.top : int
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:
Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh {
border.bottom
:
10
// ...
}
size : size▲
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect.