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GraphicsInfo QML Type

Provides information about the scenegraph backend and the graphics API used by Qt Quick.

This type was introduced in QtQuick 2.8.

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GraphicsInfo QML Type

  • Import Statement: import QtQuick

  • Since: QtQuick 2.8

  • Group: GraphicsInfo is part of qtquick-visual

Detailed Description

The GraphicsInfo attached type provides information about the scenegraph backend and the graphics API used to render the contents of the associated window.

If the item to which the properties are attached is not currently associated with any window, the properties are set to default values. When the associated window changes, the properties will update.

Property Documentation

 

[read-only] api : enumeration

This property describes the graphics API that is currently in use.

The possible values are:

Constant

Description

GraphicsInfo.Unknown

the default value when no active scenegraph is associated with the item

GraphicsInfo.Software

Qt Quick's software renderer based on QPainter with the raster paint engine

GraphicsInfo.OpenVG

OpenVG

GraphicsInfo.OpenGL

OpenGL or OpenGL ES on top of QRhi, a graphics abstraction layer

GraphicsInfo.Direct3D11

Direct3D 11 on top of QRhi, a graphics abstraction layer

GraphicsInfo.Vulkan

Vulkan on top of QRhi, a graphics abstraction layer

GraphicsInfo.Metal

Metal on top of QRhi, a graphics abstraction layer

GraphicsInfo.Null

Null (no output) on top of QRhi, a graphics abstraction layer

[read-only] majorVersion : int

This property holds the major version of the graphics API in use.

With OpenGL the default version is 2.0.

This is applicable only to OpenGL.

See Also

See also minorVersion, profile

[read-only] minorVersion : int

This property holds the minor version of the graphics API in use.

With OpenGL the default version is 2.0.

This is applicable only to OpenGL.

See Also

See also majorVersion, profile

[read-only] profile : enumeration

This property holds the configured OpenGL context profile.

The possible values are:

Constant

Description

GraphicsInfo.OpenGLNoProfile

(default) OpenGL version is lower than 3.2 or OpenGL is not in use.

GraphicsInfo.OpenGLCoreProfile

Functionality deprecated in OpenGL version 3.0 is not available.

GraphicsInfo.OpenGLCompatibilityProfile

Functionality from earlier OpenGL versions is available.

Reusable QML components will typically use this property in bindings in order to choose between core and non core profile compatible shader sources.

This is applicable only to OpenGL.

See Also

[read-only] renderableType : enumeration

This property holds the renderable type. The value has no meaning for APIs other than OpenGL.

The possible values are:

Constant

Description

GraphicsInfo.SurfaceFormatUnspecified

(default) Unspecified rendering method

GraphicsInfo.SurfaceFormatOpenGL

Desktop OpenGL or other graphics API

GraphicsInfo.SurfaceFormatOpenGLES

OpenGL ES

This is applicable only to OpenGL.

See Also

See also QSurfaceFormat

[read-only, since QtQuick 2.8] shaderCompilationType : enumeration

This property contains a bitmask of the shader compilation approaches supported by the Qt Quick backend the application is using.

Constant

GraphicsInfo.RuntimeCompilation

GraphicsInfo.OfflineCompilation

With OpenGL the value is GraphicsInfo.RuntimeCompilation, which corresponds to the traditional way of using ShaderEffect. Non-OpenGL backends are expected to focus more on GraphicsInfo.OfflineCompilation, however.

The value is only up-to-date once the item is associated with a window. Bindings relying on the value have to keep this in mind since the value may change from 0 to the actual bitmask after component initialization is complete. This is particularly relevant for ShaderEffect items inside ShaderEffectSource items set as property values.

This property was introduced in QtQuick 2.8.

See Also

[read-only, since QtQuick 2.8] shaderSourceType : enumeration

This property contains a bitmask of the supported ways of providing shader sources.

Constant

GraphicsInfo.ShaderSourceString

GraphicsInfo.ShaderSourceFile

GraphicsInfo.ShaderByteCode

With OpenGL the value is GraphicsInfo.ShaderSourceString, which corresponds to the traditional way of inlining GLSL source code into QML. Other, non-OpenGL Qt Quick backends may however decide not to support inlined shader sources, or even shader sources at all. In this case shaders are expected to be pre-compiled into formats like SPIR-V or D3D shader bytecode.

The value is only up-to-date once the item is associated with a window. Bindings relying on the value have to keep this in mind since the value may change from 0 to the actual bitmask after component initialization is complete. This is particularly relevant for ShaderEffect items inside ShaderEffectSource items set as property values.

This property was introduced in QtQuick 2.8.

See Also

[read-only, since QtQuick 2.8] shaderType : enumeration

This property contains the shading language supported by the Qt Quick backend the application is using.

Constant

Description

GraphicsInfo.UnknownShadingLanguage

Not yet known due to no window and scenegraph associated

GraphicsInfo.GLSL

GLSL or GLSL ES

GraphicsInfo.HLSL

HLSL

GraphicsInfo.RhiShader

QShader

The value is only up-to-date once the item is associated with a window. Bindings relying on the value have to keep this in mind since the value may change from GraphicsInfo.UnknownShadingLanguage to the actual value after component initialization is complete. This is particularly relevant for ShaderEffect items inside ShaderEffectSource items set as property values.

This property was introduced in QtQuick 2.8.

See Also

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