PathInterpolator QML Type▲
-
Import Statement: import QtQuick
-
Group: PathInterpolator is part of qtquick-animation-control
Detailed Description▲
PathInterpolator provides x, y, and angle information for a particular progress along a path.
In the following example, we animate a green rectangle along a bezier path.
import
QtQuick 2.0
Rectangle
{
width
:
400
height
:
400
PathInterpolator
{
id
:
motionPath
path
:
Path
{
startX
:
0
; startY
:
0
PathCubic
{
x
:
350
; y
:
350
control1X
:
350
; control1Y
:
0
control2X
:
0
; control2Y
:
350
}
}
NumberAnimation
on
progress
{
from
:
0
; to
:
1
; duration
:
2000
}
}
Rectangle
{
width
:
50
; height
:
50
color
:
"green"
//bind our attributes to follow the path as progress changes
x
:
motionPath.x
y
:
motionPath.y
rotation
:
motionPath.angle
}
}
Property Documentation▲
[read-only] x : real▲
[read-only] y : real
These properties hold the position of the path at progress.
[read-only] angle : real▲
This property holds the angle of the path tangent at progress.
Angles are reported clockwise, with zero degrees at the 3 o'clock position.
path : Path▲
This property holds the path to interpolate.
For more information on defining a path see the Path documentation.
progress : real▲
This property holds the current progress along the path.
Typical usage of PathInterpolator is to set the progress (often via a NumberAnimation), and read the corresponding values for x, y, and angle (often via bindings to these values).
Progress ranges from 0.0 to 1.0.