PointHandler QML Type▲
-
Import Statement: import QtQuick
-
Inherits:: SinglePointHandler
-
Group: PointHandler is part of qtquick-input-handlers
Detailed Description▲
PointHandler can be used to show feedback about a touchpoint or the mouse position, or to otherwise react to pointer events.
When a press event occurs, each instance of PointHandler chooses a single point which is not yet "taken" at that moment: if the press occurs within the bounds of the PointerHandler::parent, and no sibling PointHandler within the same PointerHandler::parent has yet acquired a passive grab on that point, and if the other constraints such as acceptedButtons, acceptedDevices etc. are satisfied, it's eligible, and the PointHandler then acquires a passive grab. In this way, the PointerHandler::parent acts like an exclusive group: there can be multiple instances of PointHandler, and the set of pressed touchpoints will be distributed among them. Each PointHandler which has chosen a point to track has its active property true. It then continues to track its chosen point until release: the properties of the point will be kept up-to-date. Any Item can bind to these properties, and thereby follow the point's movements.
By being only a passive grabber, it has the ability to keep independent oversight of all movements. The passive grab cannot be stolen or overridden even when other gestures are detected and exclusive grabs occur.
If your goal is orthogonal surveillance of eventpoints, an older alternative was QObject::installEventFilter(), but that has never been a built-in QtQuick feature: it requires some C++ code, such as a QQuickItem subclass. PointHandler is more efficient than that, because only pointer events will be delivered to it, during the course of normal event delivery in QQuickWindow; whereas an event filter needs to filter all QEvents of all types, and thus sets itself up as a potential event delivery bottleneck.
One possible use case is to add this handler to a transparent Item which is on top of the rest of the scene (by having a high z value), so that when a point is freshly pressed, it will be delivered to that Item and its handlers first, providing the opportunity to take the passive grab as early as possible. Such an item (like a pane of glass over the whole UI) can be a convenient parent for other Items which visualize the kind of reactive feedback which must always be on top; and likewise it can be the parent for popups, popovers, dialogs and so on. If it will be used in that way, it can be helpful for your main.cpp to use QQmlContext::setContextProperty() to make the "glass pane" accessible by ID to the entire UI, so that other Items and PointHandlers can be reparented to it.
import
QtQuick 2.12
import
QtQuick.Window 2.2
Window
{
width
:
480
height
:
320
visible
:
true
Item
{
id
:
glassPane
z
:
10000
anchors.fill
:
parent
PointHandler {
id
:
handler
acceptedDevices
:
PointerDevice.TouchScreen |
PointerDevice.TouchPad
target
:
Rectangle
{
parent
:
glassPane
color
:
"red"
visible
:
handler.active
x
:
handler.point.position.x -
width
/
2
y
:
handler.point.position.y -
height
/
2
width
:
20
; height
:
width
; radius
:
width
/
2
}
}
}
}
Like all input handlers, a PointHandler has a target property, which may be used as a convenient place to put a point-tracking Item; but PointHandler will not automatically manipulate the target item in any way. You need to use bindings to make it react to the point.
On macOS, PointHandler does not react to the trackpad by default. That is because macOS can provide either native gesture recognition, or raw touchpoints, but not both. We prefer to use the native gesture event in PinchHandler, so we do not want to disable it by enabling touch. However MultiPointTouchArea does enable touch, thus disabling native gesture recognition within the entire window; so it's an alternative if you only want to react to all the touchpoints but do not require the smooth native-gesture experience.
See Also▲
See also MultiPointTouchArea
Property Documentation▲
acceptedButtons : flags▲
The mouse buttons which can activate this Pointer Handler.
By default, this property is set to Qt.LeftButton. It can be set to an OR combination of mouse buttons, and will ignore events from other buttons.
For example, a control could be made to respond to left and right clicks in different ways, with two handlers:
Item
{
TapHandler {
onTapped
:
console.log("left clicked"
)
}
TapHandler {
acceptedButtons
:
Qt.RightButton
onTapped
:
console.log("right clicked"
)
}
}
Tapping on a touchscreen or tapping the stylus on a graphics tablet emulates clicking the left mouse button. This behavior can be altered via acceptedDevices or acceptedPointerTypes.
acceptedDevices : flags▲
The types of pointing devices that can activate this Pointer Handler.
By default, this property is set to PointerDevice.AllDevices. If you set it to an OR combination of device types, it will ignore events from non-matching devices.
For example, a control could be made to respond to mouse and stylus clicks in one way, and touchscreen taps in another way, with two handlers:
Item
{
TapHandler {
acceptedDevices
:
PointerDevice.Mouse |
PointerDevice.Stylus
onTapped
:
console.log("clicked"
)
}
TapHandler {
acceptedDevices
:
PointerDevice.TouchScreen
onTapped
:
console.log("tapped"
)
}
}
acceptedModifiers : flags▲
If this property is set, it will require the given keyboard modifiers to be pressed in order to react to pointer events, and otherwise ignore them.
If this property is set to Qt.KeyboardModifierMask (the default value), then the PointerHandler ignores the modifier keys.
For example, an Item could have two handlers of the same type, one of which is enabled only if the required keyboard modifiers are pressed:
Item
{
TapHandler {
acceptedModifiers
:
Qt.ControlModifier
onTapped
:
console.log("control-tapped"
)
}
TapHandler {
acceptedModifiers
:
Qt.NoModifier
onTapped
:
console.log("tapped"
)
}
}
If you set acceptedModifiers to an OR combination of modifier keys, it means all of those modifiers must be pressed to activate the handler:
Item
{
TapHandler {
acceptedModifiers
:
Qt.ControlModifier |
Qt.AltModifier |
Qt.ShiftModifier
onTapped
:
console.log("control-alt-shift-tapped"
)
}
}
The available modifiers are as follows:
Constant |
Description |
---|---|
NoModifier |
No modifier key is allowed. |
ShiftModifier |
A Shift key on the keyboard must be pressed. |
ControlModifier |
A Ctrl key on the keyboard must be pressed. |
AltModifier |
An Alt key on the keyboard must be pressed. |
MetaModifier |
A Meta key on the keyboard must be pressed. |
KeypadModifier |
A keypad button must be pressed. |
GroupSwitchModifier |
X11 only (unless activated on Windows by a command line argument). A Mode_switch key on the keyboard must be pressed. |
KeyboardModifierMask |
The handler does not care which modifiers are pressed. |
If you need even more complex behavior than can be achieved with combinations of multiple handlers with multiple modifier flags, you can check the modifiers in JavaScript code:
Item
{
TapHandler {
onTapped
:
switch
(point.modifiers) {
case Qt.
ControlModifier |
Qt.
AltModifier
:
console.log
(
"CTRL+ALT"
);
break;
case Qt.
ControlModifier |
Qt.
AltModifier |
Qt.
MetaModifier
:
console.log
(
"CTRL+META+ALT"
);
break;
default
:
console.log
(
"other modifiers"
,
point.
modifiers);
break;
}
}
}
See Also▲
See also Qt::KeyboardModifier
acceptedPointerTypes : flags▲
The types of pointing instruments (finger, stylus, eraser, etc.) that can activate this Pointer Handler.
By default, this property is set to PointerDevice.AllPointerTypes. If you set it to an OR combination of device types, it will ignore events from non-matching events.
For example, a control could be made to respond to mouse, touch, and stylus clicks in some way, but delete itself if tapped with an eraser tool on a graphics tablet, with two handlers:
Rectangle
{
id
:
rect
TapHandler {
acceptedPointerTypes
:
PointerDevice.GenericPointer |
PointerDevice.Finger |
PointerDevice.Pen
onTapped
:
console.log("clicked"
)
}
TapHandler {
acceptedPointerTypes
:
PointerDevice.Eraser
onTapped
:
rect.destroy()
}
}
[read-only] active : bool▲
This holds true whenever this Input Handler has taken sole responsibility for handing one or more EventPoints, by successfully taking an exclusive grab of those points. This means that it is keeping its properties up-to-date according to the movements of those Event Points and actively manipulating its target (if any).
[since 5.15] cursorShape : Qt::CursorShape▲
This property holds the cursor shape that will appear whenever the mouse is hovering over the parent item while active is true.
The available cursor shapes are:
-
Qt.ArrowCursor
-
Qt.UpArrowCursor
-
Qt.CrossCursor
-
Qt.WaitCursor
-
Qt.IBeamCursor
-
Qt.SizeVerCursor
-
Qt.SizeHorCursor
-
Qt.SizeBDiagCursor
-
Qt.SizeFDiagCursor
-
Qt.SizeAllCursor
-
Qt.BlankCursor
-
Qt.SplitVCursor
-
Qt.SplitHCursor
-
Qt.PointingHandCursor
-
Qt.ForbiddenCursor
-
Qt.WhatsThisCursor
-
Qt.BusyCursor
-
Qt.OpenHandCursor
-
Qt.ClosedHandCursor
-
Qt.DragCopyCursor
-
Qt.DragMoveCursor
-
Qt.DragLinkCursor
The default value is not set, which allows the cursor of parent item to appear. This property can be reset to the same initial condition by setting it to undefined.
When this property has not been set, or has been set to undefined, if you read the value it will return Qt.ArrowCursor.
This property was introduced in Qt 5.15.
See Also▲
See also Qt::CursorShape, QQuickItem::cursor(), HoverHandler::cursorShape
[since 5.15] dragThreshold : int▲
The distance in pixels that the user must drag an event point in order to have it treated as a drag gesture.
The default value depends on the platform and screen resolution. It can be reset back to the default value by setting it to undefined. The behavior when a drag gesture begins varies in different handlers.
This property was introduced in Qt 5.15.
enabled : bool▲
If a PointerHandler is disabled, it will reject all events and no signals will be emitted.
grabPermissions : flags▲
This property specifies the permissions when this handler's logic decides to take over the exclusive grab, or when it is asked to approve grab takeover or cancellation by another handler.
Constant |
Description |
---|---|
PointerHandler.TakeOverForbidden |
This handler neither takes from nor gives grab permission to any type of Item or Handler. |
PointerHandler.CanTakeOverFromHandlersOfSameType |
This handler can take the exclusive grab from another handler of the same class. |
PointerHandler.CanTakeOverFromHandlersOfDifferentType |
This handler can take the exclusive grab from any kind of handler. |
PointerHandler.CanTakeOverFromItems |
This handler can take the exclusive grab from any type of Item. |
PointerHandler.CanTakeOverFromAnything |
This handler can take the exclusive grab from any type of Item or Handler. |
PointerHandler.ApprovesTakeOverByHandlersOfSameType |
This handler gives permission for another handler of the same class to take the grab. |
PointerHandler.ApprovesTakeOverByHandlersOfDifferentType |
This handler gives permission for any kind of handler to take the grab. |
PointerHandler.ApprovesTakeOverByItems |
This handler gives permission for any kind of Item to take the grab. |
PointerHandler.ApprovesCancellation |
This handler will allow its grab to be set to null. |
PointerHandler.ApprovesTakeOverByAnything |
This handler gives permission for any any type of Item or Handler to take the grab. |
The default is PointerHandler.CanTakeOverFromItems | PointerHandler.CanTakeOverFromHandlersOfDifferentType | PointerHandler.ApprovesTakeOverByAnything which allows most takeover scenarios but avoids e.g. two PinchHandlers fighting over the same touchpoints.
margin : real▲
The margin beyond the bounds of the parent item within which an event point can activate this handler. For example, on a PinchHandler where the target is also the parent, it's useful to set this to a distance at least half the width of a typical user's finger, so that if the parent has been scaled down to a very small size, the pinch gesture is still possible. Or, if a TapHandler-based button is placed near the screen edge, it can be used to comply with Fitts's Law: react to mouse clicks at the screen edge even though the button is visually spaced away from the edge by a few pixels.
The default value is 0.
parent : Item▲
The Item which is the scope of the handler; the Item in which it was declared. The handler will handle events on behalf of this Item, which means a pointer event is relevant if at least one of its event points occurs within the Item's interior. Initially target() is the same, but it can be reassigned.
When a handler is declared in a QtQuick3D.Model object, the parent is not an Item, therefore this property is null.
See Also▲
See also target, QObject::parent()
[read-only] point : handlerPoint▲
The event point currently being handled. When no point is currently being handled, this object is reset to default values (all coordinates are 0).
target : Item▲
The Item which this handler will manipulate.
By default, it is the same as the parent, the Item within which the handler is declared. However, it can sometimes be useful to set the target to a different Item, in order to handle events within one item but manipulate another; or to null, to disable the default behavior and do something else instead.
Signal Documentation▲
canceled(EventPoint point)▲
If this handler has already grabbed the given point, this signal is emitted when the grab is stolen by a different Pointer Handler or Item.
The corresponding handler is onCanceled.
grabChanged(GrabTransition transition, EventPoint point)▲
This signal is emitted when the grab has changed in some way which is relevant to this handler.
The transition (verb) tells what happened. The point (object) is the point that was grabbed or ungrabbed.
The corresponding handler is onGrabChanged.