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Transition QML Type

Defines animated transitions that occur on state changes.

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Transition QML Type

  • Import Statement: import QtQuick

  • Group: Transition is part of qtquick-transitions-animations

Detailed Description

A Transition defines the animations to be applied when a State change occurs.

For example, the following Rectangle has two states: the default state, and an added "moved" state. In the "moved state, the rectangle's position changes to (50, 50). The added Transition specifies that when the rectangle changes between the default and the "moved" state, any changes to the x and y properties should be animated, using an Easing.InOutQuad.

 
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import QtQuick 2.0

Rectangle {
    id: rect
    width: 100; height: 100
    color: "red"

    MouseArea {
        id: mouseArea
        anchors.fill: parent
    }

    states: State {
        name: "moved"; when: mouseArea.pressed
        PropertyChanges { target: rect; x: 50; y: 50 }
    }

    transitions: Transition {
        NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad }
    }
}

Notice the example does not require to and from values for the NumberAnimation. As a convenience, these properties are automatically set to the values of x and y before and after the state change; the from values are provided by the current values of x and y, and the to values are provided by the PropertyChanges object. If you wish, you can provide to and from values anyway to override the default values.

By default, a Transition's animations are applied for any state change in the parent item. The Transition from and to values can be set to restrict the animations to only be applied when changing from one particular state to another.

To define multiple Transitions, specify Item::transitions as a list:

 
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    transitions: [
        Transition {
            from: "*"; to: "middleRight"
            NumberAnimation {
                properties: "x,y";
                easing.type: Easing.InOutQuad;
                duration: 2000;
            }
        },
        Transition {
            from: "*"; to: "bottomLeft";
            NumberAnimation {
                properties: "x,y";
                easing.type: Easing.InOutQuad;
                duration: 200;
            }
        },
        //If any other rectangle is clicked, the icon will return
        //to the start position at a slow speed and bounce.
        Transition {
            from: "*"; to: "*";
            NumberAnimation {
                easing.type: Easing.OutBounce;
                properties: "x,y";
                duration: 4000;
            }
        }
    ]

If multiple Transitions are specified, only a single (best-matching) Transition will be applied for any particular state change. In the example above, if the Rectangle enters a state other than "middleRight" or "bottomLeft", the third Transition will be carried out, meaning the icon will be moved to the starting point.

If a state change has a Transition that matches the same property as a Behavior, the Transition animation overrides the Behavior for that state change.

See Also

Property Documentation

 

from : string

to : string

These properties indicate the state changes that trigger the transition.

The default values for these properties is "*" (that is, any state).

For example, the following transition has not set the to and from properties, so the animation is always applied when changing between the two states (i.e. when the mouse is pressed and released).

 
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Rectangle {
    id: rect
    width: 100; height: 100
    color: "red"

    MouseArea { id: mouseArea; anchors.fill: parent }

    states: State {
        name: "brighter"; when: mouseArea.pressed
        PropertyChanges { target: rect; color: "yellow" }
    }

    transitions: Transition {
        ColorAnimation { duration: 1000 }
    }
}

If the transition was changed to this:

 
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transitions: Transition {
    to: "brighter"
    ColorAnimation { duration: 1000 }
}

The animation would only be applied when changing from the default state to the "brighter" state (i.e. when the mouse is pressed, but not on release).

Multiple to and from values can be set by using a comma-separated string.

See Also

See also reversible

[default] animations : list<Animation>

This property holds a list of the animations to be run for this transition.

 
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transitions: Transition {
    PropertyAnimation { duration: 3000 }
    ColorAnimation { duration: 3000 }
}

The top-level animations are run in parallel. To run them sequentially, define them within a SequentialAnimation:

 
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transitions: Transition {
    to: "brighter"
    reversible: true
    SequentialAnimation {
        PropertyAnimation { property: "x"; duration: 1000 }
        ColorAnimation { duration: 1000 }
    }
}

enabled : bool

This property holds whether the Transition will be run when moving from the from state to the to state.

By default a Transition is enabled.

Note that in some circumstances disabling a Transition may cause an alternative Transition to be used in its place. In the following example, although the first Transition has been set to animate changes from "state1" to "state2", this transition has been disabled by setting enabled to false, so any such state change will actually be animated by the second Transition instead.

 
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Item {
    states: [
        State { name: "state1" },
        State { name: "state2" }
    ]
    transitions: [
        Transition { from: "state1"; to: "state2"; enabled: false },
        Transition {
            // ...
        }
    ]
}

reversible : bool

This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.

The default value is false.

By default, transitions run in parallel and are applied to all state changes if the from and to states have not been set. In this situation, the transition is automatically applied when a state change is reversed, and it is not necessary to set this property to reverse the transition.

However, if a SequentialAnimation is used, or if the from or to properties have been set, this property will need to be set to reverse a transition when a state change is reverted. For example, the following transition applies a sequential animation when the mouse is pressed, and reverses the sequence of the animation when the mouse is released:

 
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Rectangle {
    id: rect
    width: 100; height: 100
    color: "steelblue"

    TapHandler { id: tapHandler }

    states: State {
        name: "brighter"
        when: tapHandler.pressed
        PropertyChanges { target: rect; color: "lightsteelblue"; x: 50 }
    }

    transitions: Transition {
        to: "brighter"
        reversible: true
        SequentialAnimation {
            PropertyAnimation { property: "x"; duration: 1000 }
            ColorAnimation { duration: 1000 }
        }
    }
}

If the transition did not set the to and reversible values, then on the mouse release, the transition would play the PropertyAnimation before the ColorAnimation instead of reversing the sequence.

[read-only] running : bool

This property holds whether the transition is currently running.

Unlike Animation::running, this property is read only, and can not be used to control the transition.

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