CubeMapTexture QML Type▲
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Import Statement: import QtQuick3D
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Inherits:: Texture
Detailed Description▲
CubeMapTexture is a Texture that represents a cube map texture. A cube map texture has 6 faces (X+, X-, Y+, Y-, Z+, Z-), where each face is an individual 2D image. CubeMapTexture allows custom materials and post-processing effects to work with cube map textures in their shaders. A cube map can also be used to define the scene environment's skybox.
CustomMaterial {
property
TextureInput customTexture
:
TextureInput {
texture
:
CubeMapTexture {
source
:
"cubemap.ktx"
}
}
fragmentShader
:
"shader.frag"
}
Here shader.frag can be implemented assuming customTexture is sampler uniform with the GLSL type a samplerCube. This means that the texture() GLSL function takes a vec3 as the texture coordinate for that sampler. If we used Texture, the type would have been sampler2D.
void
MAIN()
{
vec4 c =
texture(customTexture, NORMAL);
BASE_COLOR =
vec4(c.rgb, 1.0
);
}
Sourcing a Texture from a container with a cubemap only loads face 0 (X+) and results in a 2D texture. Whereas sourcing a CubeMapTexture from the same asset loads all 6 faces and results in a cubemap texture.
CubeMapTexture inherits all its properties from Texture. The important difference is that source must refer to a image file containing a cubemap, or to a list of image files. In practice a single file means a KTX container containing 6 face images.
Sourcing a CubeMapTexture from 6 individual images can be done in two different ways. Either as a semicolon-separated list of file names in X+, X-, Y+, Y-, Z+, Z- order:
CubeMapTexture {
source
:
"maps/right.jpg;maps/left.jpg;maps/top.jpg;maps/bottom.jpg;maps/front.jpg;maps/back.jpg"
}
or as a string containing a "%p" placeholder, where "%p" will be replaced by the strings "posx", "negx", "posy", "negy", "posz", and "negz" to generate the six filenames:
CubeMapTexture {
source
:
"maps/sky_%p.png"
// equivalent to:
// source: "maps/sky_posx.png;maps/sky_negx.png;maps/sky_posy.png;maps/sky_negy.png;maps/sky_posz.png;maps/sky_negz.png"
}
Sourcing image data via other means, such as sourceItem or textureData is not supported for CubeMapTexture at the moment.
See Also▲
See also Texture, CustomMaterial, Effect