ChromaticAberration QML Type▲
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Import Statement: import QtQuick3D.Effects 6.4
Detailed Description▲
The ChromaticAberration effect simulates an imperfection of optical lenses. In real life, chromatic aberration is an optical phenomenon causing color fringes in high contrast areas. These color fringes are caused by different colors refracting at different angles splitting white light into a spectrum. This is called dispersion.
Property Documentation▲
aberrationAmount : real▲
The strength of the aberration effect. A negative value inverses the effect. The default value is 50.
focusDepth : real▲
The distance to the focus plane. The dispersion scales in relation to the distance from this value. The default value is 600.
maskTexture : TextureInput▲
A grayscale texture to control the position and strength of the effect. The effect is strongest in white areas, and weakest in black areas. The default is a Texture with source "maps/white.png".