QMovie Class▲
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Header: QMovie
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CMake:
find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
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qmake: QT += gui
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Inherits: QObject
Detailed Description▲
This class is used to show simple animations without sound.
First, create a QMovie object by passing either the name of a file or a pointer to a QIODevice containing an animated image format to QMovie's constructor. You can call isValid() to check if the image data is valid, before starting the movie. To start the movie, call start(). QMovie will enter Running state, and emit started() and stateChanged(). To get the current state of the movie, call state().
To display the movie in your application, you can pass your QMovie object to QLabel::setMovie(). Example:
QLabel label;
QMovie *
movie =
new
QMovie("animations/fire.gif"
);
label.setMovie(movie);
movie-&
gt;start();
Whenever a new frame is available in the movie, QMovie will emit updated(). If the size of the frame changes, resized() is emitted. You can call currentImage() or currentPixmap() to get a copy of the current frame. When the movie is done, QMovie emits finished(). If any error occurs during playback (i.e, the image file is corrupt), QMovie will emit error().
You can control the speed of the movie playback by calling setSpeed(), which takes the percentage of the original speed as an argument. Pause the movie by calling setPaused(true). QMovie will then enter Paused state and emit stateChanged(). If you call setPaused(false), QMovie will reenter Running state and start the movie again. To stop the movie, call stop().
Certain animation formats allow you to set the background color. You can call setBackgroundColor() to set the color, or backgroundColor() to retrieve the current background color.
currentFrameNumber() returns the sequence number of the current frame. The first frame in the animation has the sequence number 0. frameCount() returns the total number of frames in the animation, if the image format supports this. You can call loopCount() to get the number of times the movie should loop before finishing. nextFrameDelay() returns the number of milliseconds the current frame should be displayed.
QMovie can be instructed to cache frames of an animation by calling setCacheMode().
Call supportedFormats() for a list of formats that QMovie supports.
See Also▲
See also QLabel, QImageReader, Movie Example
Member Type Documentation▲
enum QMovie::CacheMode▲
This enum describes the different cache modes of QMovie.
enum QMovie::MovieState▲
This enum describes the different states of QMovie.
Constant |
Value |
Description |
---|---|---|
QMovie::NotRunning |
0 |
The movie is not running. This is QMovie's initial state, and the state it enters after stop() has been called or the movie is finished. |
QMovie::Paused |
1 |
The movie is paused, and QMovie stops emitting updated() or resized(). This state is entered after calling pause() or setPaused(true). The current frame number it kept, and the movie will continue with the next frame when unpause() or setPaused(false) is called. |
QMovie::Running |
2 |
The movie is running. |
Property Documentation▲
[bindable] cacheMode : CacheMode▲
This property supports QProperty bindings.
This property holds the movie's cache mode
Caching frames can be useful when the underlying animation format handler that QMovie relies on to decode the animation data does not support jumping to particular frames in the animation, or even "rewinding" the animation to the beginning (for looping). Furthermore, if the image data comes from a sequential device, it is not possible for the underlying animation handler to seek back to frames whose data has already been read (making looping altogether impossible).
To aid in such situations, a QMovie object can be instructed to cache the frames, at the added memory cost of keeping the frames in memory for the lifetime of the object.
By default, this property is set to CacheNone.
See Also▲
See also QMovie::CacheMode
[bindable] speed : int▲
This property supports QProperty bindings.
This property holds the movie's speed
The speed is measured in percentage of the original movie speed. The default speed is 100%. Example:
QMovie movie("racecar.gif"
);
movie.setSpeed(200
); // 2x speed
Member Function Documentation▲
[explicit] QMovie::QMovie(QObject *parent = nullptr)▲
Constructs a QMovie object, passing the parent object to QObject's constructor.
See Also▲
See also setFileName(), setDevice(), setFormat()
[explicit] QMovie::QMovie(QIODevice *device, const QByteArray &format = QByteArray(), QObject *parent = nullptr)▲
Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.
The parent object is passed to QObject's constructor.
[explicit] QMovie::QMovie(const QString &fileName, const QByteArray &format = QByteArray(), QObject *parent = nullptr)▲
Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.
The parent object is passed to QObject's constructor.
[virtual] QMovie::~QMovie()▲
Destructs the QMovie object.
QColor QMovie::backgroundColor() const▲
Returns the background color of the movie. If no background color has been assigned, an invalid QColor is returned.
See Also▲
See also setBackgroundColor()
int QMovie::currentFrameNumber() const▲
Returns the sequence number of the current frame. The number of the first frame in the movie is 0.
QImage QMovie::currentImage() const▲
QPixmap QMovie::currentPixmap() const▲
QIODevice *QMovie::device() const▲
Returns the device QMovie reads image data from. If no device has currently been assigned, nullptr is returned.
See Also▲
void QMovie::error(QImageReader::ImageReaderError error)▲
This signal is emitted by QMovie when the error error occurred during playback. QMovie will stop the movie, and enter QMovie::NotRunning state.
See Also▲
See also lastError(), lastErrorString()
QString QMovie::fileName() const▲
Returns the name of the file that QMovie reads image data from. If no file name has been assigned, or if the assigned device is not a file, an empty QString is returned.
See Also▲
See also setFileName(), device()
void QMovie::finished()▲
QByteArray QMovie::format() const▲
Returns the format that QMovie uses when decoding image data. If no format has been assigned, an empty QByteArray() is returned.
See Also▲
See also setFormat()
void QMovie::frameChanged(int frameNumber)▲
This signal is emitted when the frame number has changed to frameNumber. You can call currentImage() or currentPixmap() to get a copy of the frame.
int QMovie::frameCount() const▲
Returns the number of frames in the movie.
Certain animation formats do not support this feature, in which case 0 is returned.
QRect QMovie::frameRect() const▲
Returns the rect of the last frame. If no frame has yet been updated, an invalid QRect is returned.
See Also▲
See also currentImage(), currentPixmap()
bool QMovie::isValid() const▲
Returns true if the movie is valid (e.g., the image data is readable and the image format is supported); otherwise returns false.
For information about why the movie is not valid, see lastError().
bool QMovie::jumpToFrame(int frameNumber)▲
Jumps to frame number frameNumber. Returns true on success; otherwise returns false.
bool QMovie::jumpToNextFrame()▲
Jumps to the next frame. Returns true on success; otherwise returns false.
QImageReader::ImageReaderError QMovie::lastError() const▲
Returns the most recent error that occurred while attempting to read image data.
See Also▲
See also lastErrorString()
QString QMovie::lastErrorString() const▲
Returns a human-readable representation of the most recent error that occurred while attempting to read image data.
See Also▲
See also lastError()
int QMovie::loopCount() const▲
Returns the number of times the movie will loop before it finishes. If the movie will only play once (no looping), loopCount returns 0. If the movie loops forever, loopCount returns -1.
Note that, if the image data comes from a sequential device (e.g. a socket), QMovie can only loop the movie if the cacheMode is set to QMovie::CacheAll.
int QMovie::nextFrameDelay() const▲
Returns the number of milliseconds QMovie will wait before updating the next frame in the animation.
void QMovie::resized(const QSize &size)▲
This signal is emitted when the current frame has been resized to size. This effect is sometimes used in animations as an alternative to replacing the frame. You can call currentImage() or currentPixmap() to get a copy of the updated frame.
QSize QMovie::scaledSize()▲
void QMovie::setBackgroundColor(const QColor &color)▲
For image formats that support it, this function sets the background color to color.
See Also▲
See also backgroundColor()
void QMovie::setDevice(QIODevice *device)▲
Sets the current device to device. QMovie will read image data from this device when the movie is running.
See Also▲
void QMovie::setFileName(const QString &fileName)▲
void QMovie::setFormat(const QByteArray &format)▲
Sets the format that QMovie will use when decoding image data, to format. By default, QMovie will attempt to guess the format of the image data.
You can call supportedFormats() for the full list of formats QMovie supports.
See Also▲
See also format(), QImageReader::supportedImageFormats()
void QMovie::setPaused(bool paused)▲
If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).
See Also▲
See also state()
void QMovie::setScaledSize(const QSize &size)▲
void QMovie::start()▲
Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.
If QMovie is in the Paused state, this function is equivalent to calling setPaused(false). If QMovie is already in the Running state, this function does nothing.
See Also▲
void QMovie::started()▲
This signal is emitted after QMovie::start() has been called, and QMovie has entered QMovie::Running state.
QMovie::MovieState QMovie::state() const▲
void QMovie::stateChanged(QMovie::MovieState state)▲
This signal is emitted every time the state of the movie changes. The new state is specified by state.
See Also▲
See also QMovie::state()
void QMovie::stop()▲
Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.
If QMovie is already in the NotRunning state, this function does nothing.
See Also▲
[static] QList<QByteArray> QMovie::supportedFormats()▲
Returns the list of image formats supported by QMovie.
See Also▲
See also QImageReader::supportedImageFormats()
void QMovie::updated(const QRect &rect)▲
This signal is emitted when the rect rect in the current frame has been updated. You can call currentImage() or currentPixmap() to get a copy of the updated frame.