qt_add_big_resources▲
Compiles big binary resources into object code.
The command is defined in the Core component of the Qt6 package, which can be loaded like so:
find_package(Qt6 REQUIRED COMPONENTS Core)
This command was introduced in Qt 5.12.
Synopsis▲
qt_add_big_resources(&
lt;VAR&
gt; file1.qrc [file2.qrc ...]
[OPTIONS ...])
If versionless commands are disabled, use qt6_add_big_resources() instead. It supports the same set of arguments as this command.
Description▲
Creates compiled object files from Qt resource files using the Resource Compiler (rcc). Paths to the generated files are added to <VAR>.
This is similar to qt_add_resources, but directly generates object files (.o, .obj) files instead of C++ source code. This allows to embed bigger resources, where compiling to C++ sources and then to binaries would be too time consuming or memory intensive.
The file1.qrc will not be treated as a source file by Qt Creator. It needs to be added as a source file to a CMake target and have the property SKIP_AUTORCC set to ON.
This command is not supported when building for iOS, use qt_add_resources instead. See QTBUG-103497 for details.
Arguments▲
You can set additional OPTIONS that should be added to the rcc calls. You can find possible options in the rcc documentation.
Examples▲
set(SOURCES main.cpp)
qt_add_big_resources(SOURCES big_resource.qrc)
# Have big_resource.qrc treated as a source file by Qt Creator
list(APPEND SOURCES big_resource.qrc)
set_property(SOURCE big_resource.qrc PROPERTY SKIP_AUTORCC ON)
add_executable(myapp ${
SOURCES}
)