Qt 3D Core QML Types▲
This module was introduced in Qt 5.7.
To import and use the module's QML types, use the following statement:
import
Qt3D.Core 2.4
See Qt 3D QML Types for a list of all QML types in Qt 3D.
QML Types▲
Contents▲
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AbstractSkeleton: A skeleton contains the joints for a skinned mesh.
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Armature: Used to calculate skinning transform matrices and set them on shaders.
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Attribute: Defines an attribute and how data should be read from a Buffer.
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BoundingVolume: can be used to override an entity's bounding volume.
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Buffer: Provides a data store for raw data to later be used as vertices or uniforms.
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Component3D: Provides the base type for creating Qt 3D components.
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CoreSettings: The CoreSettings class holds settings related to core data handling process.
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Entity: Entity is a Node subclass that can aggregate several Component3D instances that will specify its behavior.
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EntityLoader: Provides a way to dynamically load an Entity subtree.
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Geometry: Encapsulates geometry.
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GeometryView: Encapsulates geometry details.
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Joint: Used to transforms parts of skinned meshes.
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Node: A base QML type that other types inherit. It cannot be directly created.
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NodeInstantiator: Dynamically creates nodes.
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QuaternionAnimation: A PropertyAnimation for quaternions.
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Skeleton: Holds the data for a skeleton to be used with skinned meshes.
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SkeletonLoader: Used to load a skeleton of joints from file.
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Transform: Used to perform transforms on meshes.