Qt 3D: Simple QML Example▲
Simple demonstrates how to render a scene in Qt 3D.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Setting Up the Scene▲
We set up the entire scene in the main.qml file.
To be able to use the types in the Q3D and Q3D Render modules, we must import the modules:
import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
The first entities we create are a Camera, which represents the camera used for the final rendering, and a camera controller, which allows us to control this camera using the keyboard or the mouse:
Camera
{
id
:
camera
projectionType
:
CameraLens.PerspectiveProjection
fieldOfView
:
45
aspectRatio
:
16
/
9
nearPlane :
0.1
farPlane :
1000.0
position
:
Qt.vector3d( 0.0, 0.0, -
40.0 )
upVector
:
Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter
:
Qt.vector3d( 0.0, 0.0, 0.0 )
}
A RenderSettings entity specifies a ForwardRenderer as the active framegraph:
components
:
[
RenderSettings {
activeFrameGraph
:
ForwardRenderer {
clearColor
:
Qt.rgba(0
, 0.5, 1
, 1
)
camera
:
camera
showDebugOverlay
:
true
}
}
,
// Event Source will be set by the Qt3DQuickWindow
InputSettings {
}
]
The event source is set by the Qt3DQuickWindow:
InputSettings {
}