QAbstractAnimationClip Class▲
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Header: QAbstractAnimationClip
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Since: Qt 5.9
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3danimation)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
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qmake: QT += 3danimation
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Inherits: Qt3DCore::QNode
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Inherited By: Qt3DAnimation::QAnimationClip and Qt3DAnimation::QAnimationClipLoader
Detailed Description▲
To utilise the key frame animation framework in the Qt 3D Animation module the animator component in use needs to be provided with the key frame animation data. The animation data is provided by one of the concrete subclasses of QAbstractAnimationClip:
QAnimationClip should be used when you want to create the animation data programmatically within your application. The actual data is set with a QAnimationClipData value type.
If you are loading baked animation data from a file, e.g. as created by an artist, then use the QAnimationClipLoader class and set its source property.
Once the animation clip has been populated with data using the above methods, the read-only duration property will be updated by the Qt 3D Animation backend.
The typical usage of animation clips is:
auto
animator =
new
QClipAnimator();
auto
clip =
new
QAnimationClipLoader();
clip-&
gt;setSource(QUrl::
fromLocalFile("bounce.json"
));
animator-&
gt;setClip(clip);
animator-&
gt;setChannelMapper(...);
animator-&
gt;setRunning(true
);
Animation clips are also used as the leaf node values in animation blend trees:
// Create leaf nodes of blend tree
auto
slideClipValue =
new
QClipBlendValue(
new
QAnimationClipLoader(QUrl::
fromLocalFile("slide.json"
)));
auto
bounceClipValue =
new
QClipBlendValue(
new
QAnimationClipLoader(QUrl::
fromLocalFile("bounce.json"
)));
// Create blend tree inner node
auto
additiveNode =
new
QAdditiveClipBlend();
additiveNode-&
gt;setBaseClip(slideClipValue);
additiveNode-&
gt;setAdditiveClip(bounceClipValue);
additiveNode-&
gt;setAdditiveFactor(0.5
f);
// Run the animator
auto
animator =
new
QBlendedClipAnimator();
animator-&
gt;setBlendTree(additiveNode);
animator-&
gt;setChannelMapper(...);
animator-&
gt;setRunning(true
);
See Also▲
Property Documentation▲
[read-only] duration : const float▲
Holds the duration of the animation clip in seconds. Gets updated once the animation data is provided to Qt 3D using one of the concrete subclasses.
Access functions:
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float duration() const
Notifier signal:
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void durationChanged(float duration)