QLerpClipBlend Class▲
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Header: QLerpClipBlend
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Since: Qt 5.9
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3danimation)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
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qmake: QT += 3danimation
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Inherited By:
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Instantiated By: qml-qt3d-animation-lerpclipblend.xml
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Inherits: Qt3DAnimation::QAbstractClipBlendNode
Detailed Description▲
QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See Also▲
See also QBlendedClipAnimator
Property Documentation▲
blendFactor : float▲
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
Access functions:
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float blendFactor() const
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void setBlendFactor(float blendFactor)
Notifier signal:
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void blendFactorChanged(float blendFactor)
endClip : Qt3DAnimation::QAbstractClipBlendNode*▲
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
Access functions:
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*endClip() const
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void setEndClip( *endClip)
Notifier signal:
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void endClipChanged( *endClip)
startClip : Qt3DAnimation::QAbstractClipBlendNode*▲
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
Access functions:
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*startClip() const
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void setStartClip( *startClip)
Notifier signal:
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void startClipChanged( *startClip)