Qt 3D Core C++ Classes▲
The Qt 3D module contains functionality to support near-realtime simulation systems.
This module was introduced in Qt 5.7.
Namespaces▲
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Qt3DCore: Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework.
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Qt3DCore::Quick: Contains classes used for implementing QML functionality into Qt3D applications.
Classes▲
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Qt3DCore::QAbstractAspect: QAbstractAspect is the base class for aspects that provide a vertical slice of behavior.
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Qt3DCore::QAbstractFunctor: QAbstractFunctor is an abstract base class for all functors.
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Qt3DCore::QAbstractSkeleton: A skeleton contains the joints for a skinned mesh.
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Qt3DCore::QArmature: Used to calculate skinning transform matrices and set them on shaders.
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Qt3DCore::QAspectEngine: Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene.
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Qt3DCore::QAspectJob: The base class for jobs executed in an aspect.
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Qt3DCore::QAttribute: Defines an attribute and how data should be read from a QBuffer.
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Qt3DCore::QBackendNode: The base class for all Qt3D backend nodes.
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Qt3DCore::QBackendNodeMapper: Creates and maps backend nodes to their respective frontend nodes.
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Qt3DCore::QBoundingVolume: can be used to override the bounding volume of an entity.
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Qt3DCore::QBuffer: Provides a data store for raw data to later be used as vertices or uniforms.
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Qt3DCore::QComponent: The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component.
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Qt3DCore::QCoreSettings: The QCoreSettings class holds settings related to core data handling process.
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Qt3DCore::QEntity: Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior.
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Qt3DCore::QGeometry: Encapsulates geometry.
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Qt3DCore::QGeometryView: Encapsulates geometry details.
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Qt3DCore::QJoint: Used to transforms parts of skinned meshes.
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Qt3DCore::QNode: QNode is the base class of all Qt3D node classes used to build a Qt3D scene.
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Qt3DCore::QNodeId: Uniquely identifies a QNode.
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Qt3DCore::QSkeleton: Holds the data for a skeleton to be used with skinned meshes.
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Qt3DCore::QSkeletonLoader: Used to load a skeleton of joints from file.
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Qt3DCore::QTransform: Used to perform transforms on meshes.
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Qt3DCore::Quick::QQmlAspectEngine: The QQmlAspectEngine provides an environment for the QAspectEngine and a method for instantiating QML components.
Detailed Description▲
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.