QSkeleton Class▲
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Header: QSkeleton
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Since: Qt 5.10
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3dcore)
target_link_libraries(mytarget PRIVATE Qt6::3dcore)
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qmake: QT += 3dcore
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Inherited By:
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Instantiated By: qml-qt3d-core-skeleton.xml
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Inherits: Qt3DCore::QAbstractSkeleton
Detailed Description▲
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.
Property Documentation▲
rootJoint : Qt3DCore::QJoint*▲
Holds the root joint of the hierarchy of joints forming the skeleton.
Access functions:
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*rootJoint() const
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void setRootJoint( *rootJoint)
Notifier signal:
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void rootJointChanged( *rootJoint)