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QMetalRoughMaterial Class

The QMetalRoughMaterial provides a default implementation of PBR lighting.

This class was introduced in Qt 5.9.

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QMetalRoughMaterial Class

  • Header: QMetalRoughMaterial

  • Since: Qt 5.9

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3dextras)

    target_link_libraries(mytarget PRIVATE Qt6::3dextras)

  • qmake: QT += 3dextras

  • Inherited By:

  • Instantiated By: qml-qt3d-extras-metalroughmaterial.xml

  • Inherits: Qt3DRender::QMaterial

  • Group: QMetalRoughMaterial is part of qt3d-extras-materials

Detailed Description

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.

Property Documentation

 

ambientOcclusion : QVariant

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

Access functions:

  • ambientOcclusion() const

  • void setAmbientOcclusion(const &ambientOcclusion)

Notifier signal:

  • void ambientOcclusionChanged(const &ambientOcclusion)

baseColor : QVariant

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is "grey".

Access functions:

  • baseColor() const

  • void setBaseColor(const &baseColor)

Notifier signal:

  • void baseColorChanged(const &baseColor)

metalness : QVariant

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

Access functions:

  • metalness() const

  • void setMetalness(const &metalness)

Notifier signal:

  • void metalnessChanged(const &metalness)

normal : QVariant

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

Access functions:

  • normal() const

  • void setNormal(const &normal)

Notifier signal:

  • void normalChanged(const &normal)

roughness : QVariant

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

Access functions:

  • roughness() const

  • void setRoughness(const &roughness)

Notifier signal:

  • void roughnessChanged(const &roughness)

textureScale : float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:

  • float textureScale() const

  • void setTextureScale(float textureScale)

Notifier signal:

  • void textureScaleChanged(float textureScale)

Member Function Documentation

 

[explicit] QMetalRoughMaterial::QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QMetalRoughMaterial instance with parent object parent.

[virtual] QMetalRoughMaterial::~QMetalRoughMaterial()

Destroys the QMetalRoughMaterial instance.

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