QNormalDiffuseMapAlphaMaterial Class▲
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Header: QNormalDiffuseMapAlphaMaterial
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Since: Qt 5.7
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
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qmake: QT += 3dextras
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Inherits: Qt3DExtras::QNormalDiffuseMapMaterial
This class is deprecated. We strongly advise against using it in new code.
Detailed Description▲
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
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Ambient is the color that is emitted by an object without any other light source.
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Diffuse is the color that is emitted for rought surface reflections with the lights.
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Specular is the color emitted for shiny surface reflections with the lights.
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The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation▲
[explicit] QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent.
[virtual] QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()▲
Destroys the QNormalDiffuseMapAlphaMaterial instance.