QPerVertexColorMaterial Class▲
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Header: QPerVertexColorMaterial
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Since: Qt 5.7
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
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qmake: QT += 3dextras
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Inherits: Qt3DRender::QMaterial
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Group: QPerVertexColorMaterial is part of qt3d-extras-materials
Detailed Description▲
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
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Ambient is the color that is emitted by an object without any other light source.
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Diffuse is the color that is emitted for rough surface reflections with the lights
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation▲
[explicit] QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QPerVertexColorMaterial instance with parent object parent.
[virtual] QPerVertexColorMaterial::~QPerVertexColorMaterial()▲
Destroys the QPerVertexColorMaterial