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QPerVertexColorMaterial Class

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.

This class was introduced in Qt 5.7.

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QPerVertexColorMaterial Class

  • Header: QPerVertexColorMaterial

  • Since: Qt 5.7

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3dextras)

    target_link_libraries(mytarget PRIVATE Qt6::3dextras)

  • qmake: QT += 3dextras

  • Inherits: Qt3DRender::QMaterial

  • Group: QPerVertexColorMaterial is part of qt3d-extras-materials

Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Member Function Documentation

 

[explicit] QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QPerVertexColorMaterial instance with parent object parent.

[virtual] QPerVertexColorMaterial::~QPerVertexColorMaterial()

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