IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

QFrameAction Class

Provides a way to have a synchronous function executed each frame.

This class was introduced in Qt 5.5.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

QFrameAction Class

  • Header: QFrameAction

  • Since: Qt 5.5

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3dlogic)

    target_link_libraries(mytarget PRIVATE Qt6::3dlogic)

  • qmake: QT += 3dlogic

  • Inherited By:

  • Instantiated By: qml-qt3d-logic-frameaction.xml

  • Inherits: Qt3DCore::QComponent

Detailed Description

The QFrameAction provides a way to perform tasks each frame in a synchronized way with the Qt3D backend. This is useful to implement some aspects of application logic and to prototype functionality that can later be folded into an additional Qt3D aspect.

For example, the QFrameAction can be used to animate a property in sync with the Qt3D engine where a Qt Quick animation element is not perfectly synchronized and may lead to stutters in some cases.

To execute your own code each frame connect to the QFrameAction::triggered signal.

Member Function Documentation

 

[explicit] QFrameAction::QFrameAction(Qt3DCore::QNode *parent = nullptr)

Constructs a new QFrameAction instance with parent parent.

void QFrameAction::triggered(float dt)

This signal is emitted each frame with dt being the time (in seconds) since the last triggering.

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+