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QCamera Class

The QCamera class defines a view point through which the scene will be rendered.

This class was introduced in Qt 5.5.

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QCamera Class

  • Header: Qt3DRender/QCamera

  • Since: Qt 5.5

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3drender)

    target_link_libraries(mytarget PRIVATE Qt6::3drender)

  • qmake: QT += 3drender

  • Inherited By:

  • Instantiated By: qml-qt3d-render-camera.xml

  • Inherits: Qt3DCore::QEntity

Detailed Description

 

Member Type Documentation

 

enum QCamera::CameraTranslationOption

This enum specifies how camera view center is translated

Constant

Value

Description

Qt3DRender::QCamera::TranslateViewCenter

0

Translate the view center causing the view direction to remain the same

Qt3DRender::QCamera::DontTranslateViewCenter

1

Don't translate the view center causing the view direction to change

Property Documentation

 

aspectRatio : float

Holds the current aspect ratio.

Access functions:

Notifier signal:

  • void aspectRatioChanged(float aspectRatio)

bottom : float

Holds the current bottom of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

  • float bottom() const

  • void setBottom(float bottom)

Notifier signal:

  • void bottomChanged(float bottom)

exposure : float

Holds the current exposure of the camera.

The default value is 0.0.

The MetalRoughMaterial in Qt 3D Extras is currently the only provided material that makes use of camera exposure. Negative values will cause the material to be darker, and positive values will cause it to be lighter.

Custom materials may choose to interpret the value differently.

Access functions:

  • float exposure() const

  • void setExposure(float exposure)

Notifier signal:

  • void exposureChanged(float exposure)

farPlane : float

Holds the current camera far plane. Objects that are farther from the camera than the farPlane will not be rendered.

Access functions:

  • float farPlane() const

  • void setFarPlane(float farPlane)

Notifier signal:

  • void farPlaneChanged(float farPlane)

fieldOfView : float

Holds the current vertical field of view in degrees.

Along with aspectRatio, this property determines how much of the scene is visible to the camera. In that respect you might think of it as analogous to choosing a wide angle (wide horizontal field of view) or telephoto (narrow horizontal field of view) lens depending on how much of a scene you want to capture.

fieldOfView is only relevant when projectionType is QCameraLens::PerspectiveProjection.

Access functions:

Notifier signal:

  • void fieldOfViewChanged(float fieldOfView)

left : float

Holds the current left of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

  • float left() const

  • void setLeft(float left)

Notifier signal:

  • void leftChanged(float left)

[read-only, since 5.14] lens : Qt3DRender::QCameraLens* const

Holds the Qt3DRender::QCameraLens component of the camera.

This property was introduced in Qt 5.14.

Access functions:

nearPlane : float

Holds the current camera near plane. Objects that are closer to the camera than the nearPlane will not be rendered.

Access functions:

  • float nearPlane() const

  • void setNearPlane(float nearPlane)

Notifier signal:

  • void nearPlaneChanged(float nearPlane)

position : QVector3D

Holds the camera's position in coordinates relative to the parent entity.

Access functions:

Notifier signal:

  • void positionChanged(const &position)

projectionMatrix : QMatrix4x4

Holds the current projection matrix of the camera.

Access functions:

Notifier signal:

  • void projectionMatrixChanged(const &projectionMatrix)

projectionType : Qt3DRender::QCameraLens::ProjectionType

Holds the type of the camera projection. The default value is QCameraLens::PerspectiveProjection.

Access functions:

Notifier signal:

  • void projectionTypeChanged( projectionType)

See Also

right : float

Holds the current right of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

  • float right() const

  • void setRight(float right)

Notifier signal:

  • void rightChanged(float right)

top : float

Holds the current top of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

  • float top() const

  • void setTop(float top)

Notifier signal:

  • void topChanged(float top)

[read-only, since 5.14] transform : Qt3DCore::QTransform* const

Holds the Qt3DCore::QTransform component of the camera.

This property was introduced in Qt 5.14.

Access functions:

upVector : QVector3D

Holds the camera's up vector in coordinates relative to the parent entity.

The up vector indicates which direction the top of the camera is facing. Think of taking a picture: after positioning yourself and pointing the camera at your target, you might rotate the camera left or right, giving you a portrait or landscape (or angled!) shot. upVector allows you to control this type of movement.

Access functions:

Notifier signal:

  • void upVectorChanged(const &upVector)

viewCenter : QVector3D

Holds the camera's view center in coordinates relative to the parent entity.

Intuitively, the viewCenter is the location the camera is pointing at.

Access functions:

Notifier signal:

  • void viewCenterChanged(const &viewCenter)

[read-only] viewVector : const QVector3D

Holds the camera's view vector in coordinates relative to the parent entity.

This vector decribes the displacement from the camera (position) to its target (viewCenter).

Access functions:

  • viewVector() const

Notifier signal:

  • void viewVectorChanged(const &viewVector)

Member Function Documentation

 

[explicit] QCamera::QCamera(Qt3DCore::QNode *parent = nullptr)

Creates a new QCamera instance with the specified parent.

Qt3DRender::QCameraLens *QCamera::lens() const

Returns the current lens.

Getter function for property lens.

void QCamera::pan(float angle)

Adjusts the pan angle of the camera by angle in degrees.

void QCamera::pan(float angle, const QVector3D &axis)

Adjusts the pan angle of the camera by angle in degrees on a chosen axis.

void QCamera::panAboutViewCenter(float angle)

Adjusts the camera pan about view center by angle in degrees.

void QCamera::panAboutViewCenter(float angle, const QVector3D &axis)

Adjusts the camera pan about view center by angle in degrees on axis.

QQuaternion QCamera::panRotation(float angle) const

Returns the calculated pan rotation in relation to the angle in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.

void QCamera::roll(float angle)

Adjusts the camera roll by angle in degrees.

void QCamera::rollAboutViewCenter(float angle)

Adjusts the camera roll about view center by angle in degrees.

QQuaternion QCamera::rollRotation(float angle) const

Returns the calculated roll rotation in relation to the angle in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.

void QCamera::rotate(const QQuaternion &q)

Rotates the camera with the use of a Quaternion in q.

void QCamera::rotateAboutViewCenter(const QQuaternion &q)

Rotates the camera about the view center with the use of a Quaternion in q.

QQuaternion QCamera::rotation(float angle, const QVector3D &axis) const

Returns the calculated rotation in relation to the angle in degrees and chosen axis taken in.

void QCamera::setAspectRatio(float aspectRatio)

Sets the camera's aspect ratio to aspectRatio.

Setter function for property aspectRatio.

See Also

See also aspectRatio()

void QCamera::setBottom(float bottom)

Sets the bottom of the camera to bottom.

Setter function for property bottom.

See Also

See also bottom()

void QCamera::setExposure(float exposure)

Sets the camera's exposure to exposure.

Setter function for property exposure.

See Also

See also exposure()

void QCamera::setFarPlane(float farPlane)

Sets the camera's far plane to farPlane

Setter function for property farPlane.

See Also

See also farPlane()

void QCamera::setFieldOfView(float fieldOfView)

Sets the camera's field of view to fieldOfView in degrees.

Setter function for property fieldOfView.

See Also

See also fieldOfView()

void QCamera::setLeft(float left)

Sets the left of the camera to left.

Setter function for property left.

See Also

See also left()

void QCamera::setNearPlane(float nearPlane)

Sets the camera's near plane to nearPlane.

Setter function for property nearPlane.

See Also

See also nearPlane()

void QCamera::setPosition(const QVector3D &position)

Sets the camera's position in 3D space to position.

Setter function for property position.

See Also

See also position()

void QCamera::setProjectionMatrix(const QMatrix4x4 &projectionMatrix)

Sets the camera's projection matrix to projectionMatrix.

Setter function for property projectionMatrix.

See Also

See also projectionMatrix()

void QCamera::setProjectionType(QCameraLens::ProjectionType type)

Sets the camera's projection type to type.

Setter function for property projectionType.

See Also

See also projectionType()

void QCamera::setRight(float right)

Sets the right of the camera to right.

Setter function for property right.

See Also

See also right()

void QCamera::setTop(float top)

Sets the top of the camera to top.

Setter function for property top.

See Also

See also top()

void QCamera::setUpVector(const QVector3D &upVector)

Sets the camera's up vector to upVector.

Setter function for property upVector.

See Also

See also upVector()

void QCamera::setViewCenter(const QVector3D &viewCenter)

Sets the camera's view center to viewCenter.

Setter function for property viewCenter.

See Also

See also viewCenter()

void QCamera::tilt(float angle)

Adjusts the tilt angle of the camera by angle in degrees.

void QCamera::tiltAboutViewCenter(float angle)

Adjusts the camera tilt about view center by angle in degrees.

QQuaternion QCamera::tiltRotation(float angle) const

Returns the calculated tilt rotation in relation to the angle in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.

Qt3DCore::QTransform *QCamera::transform() const

Returns the camera's position via transform.

Getter function for property transform.

void QCamera::translate(const QVector3D &vLocal, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vLocal in local coordinates. The option allows for toggling whether the view center should be translated.

void QCamera::translateWorld(const QVector3D &vWorld, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vWorld in world coordinates. The option allows for toggling whether the view center should be translated.

void QCamera::viewAll()

Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume and the entire scene fits in the view port.

Only works if the lens is in perspective or orthographic projection mode.

See Also

void QCamera::viewEntity(Qt3DCore::QEntity *entity)

Rotates and moves the camera so that it's viewCenter is the center of the entity's bounding volume and the entire entity fits in the view port.

Only works if the lens is in perspective or orthographic projection mode.

See Also

void QCamera::viewSphere(const QVector3D &center, float radius)

Rotates and moves the camera so that it's viewCenter is center and a sphere of radius fits in the view port.

Only works if the lens is in perspective or orthographic projection mode.

See Also

Obsolete Members for QCamera

The following members of class QCamera are deprecated. We strongly advise against using them in new code.

Obsolete Property Documentation

 
[read-only] viewMatrix : const QMatrix4x4

This property is deprecated. We strongly advise against using it in new code.

Holds the camera's view matrix in coordinates relative to the parent entity.

Access functions:

  • viewMatrix() const

Notifier signal:

  • void viewMatrixChanged()

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