IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

QClipPlane Class

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance.

This class was introduced in Qt 5.5.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

QClipPlane Class

  • Header: QClipPlane

  • Since: Qt 5.5

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3drender)

    target_link_libraries(mytarget PRIVATE Qt6::3drender)

  • qmake: QT += 3drender

  • Inherited By:

  • Instantiated By: qml-qt3d-render-clipplane.xml

  • Inherits: Qt3DRender::QRenderState

Detailed Description

By default, OpenGL supports up to 8 additional clipping planes. Qt3DCore::QClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed.

Property Documentation

 

distance : float

Holds the distance of the plane from the world origin.

Access functions:

  • float distance() const

  • void setDistance(float)

Notifier signal:

  • void distanceChanged(float distance)

normal : QVector3D

Holds the normal of the plane.

Access functions:

  • normal() const

  • void setNormal(QVector3D)

Notifier signal:

  • void normalChanged( normal)

planeIndex : int

Holds the index of the plane.

Usually between 0-7.

Access functions:

  • int planeIndex() const

  • void setPlaneIndex(int)

Notifier signal:

  • void planeIndexChanged(int planeIndex)

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+