QDepthRange Class▲
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Header: QDepthRange
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Since: Qt 5.14
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
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qmake: QT += 3drender
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Inherited By:
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Instantiated By: qml-qt3d-render-depthrange.xml
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Inherits: Qt3DRender::QRenderState
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Group: QDepthRange is part of renderstates
Detailed Description▲
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
Property Documentation▲
farValue : double▲
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
Access functions:
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double farValue() const
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void setFarValue(double value)
Notifier signal:
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void farValueChanged(double farValue)
nearValue : double▲
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Access functions:
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double nearValue() const
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void setNearValue(double value)
Notifier signal:
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void nearValueChanged(double nearValue)