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QEnvironmentLight Class

Encapsulate an environment light object in a Qt 3D scene.

This class was introduced in Qt 5.9.

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QEnvironmentLight Class

  • Header: QEnvironmentLight

  • Since: Qt 5.9

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3drender)

    target_link_libraries(mytarget PRIVATE Qt6::3drender)

  • qmake: QT += 3drender

  • Inherited By:

  • Instantiated By: qml-qt3d-render-environmentlight.xml

  • Inherits: Qt3DCore::QComponent

Detailed Description

QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.

There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include

HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.

Property Documentation

 

irradiance : Qt3DRender::QAbstractTexture*

Holds the current environment irradiance map texture.

By default, the environment irradiance texture is null.

The exact meaning and use of this property is up to the material implementation.

Access functions:

  • *irradiance() const

  • void setIrradiance( *irradiance)

Notifier signal:

  • void irradianceChanged( *environmentIrradiance)

specular : Qt3DRender::QAbstractTexture*

Holds the current environment specular map texture.

By default, the environment specular texture is null.

The exact meaning and use of this property is up to the material implementation.

Access functions:

  • *specular() const

  • void setSpecular( *specular)

Notifier signal:

  • void specularChanged( *environmentSpecular)

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