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QGeometryRenderer Class

Encapsulates geometry rendering.

This class was introduced in Qt 5.7.

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QGeometryRenderer Class

Detailed Description

A Qt3DRender::QGeometryRenderer holds all the information necessary to draw a Qt3DCore::QGeometry. A QGeometry holds the coordinates of the geometry data - QGeometryRenderer specifies how to interpret that data.

Member Type Documentation

 

enum QGeometryRenderer::PrimitiveType

The type of the primitive.

Constant

Value

Description

Qt3DRender::QGeometryRenderer::Points

0x0000

List of points

Qt3DRender::QGeometryRenderer::Lines

0x0001

List of lines

Qt3DRender::QGeometryRenderer::LineLoop

0x0002

Connected group of lines connected at ends forming a loop

Qt3DRender::QGeometryRenderer::LineStrip

0x0003

Connected group of lines

Qt3DRender::QGeometryRenderer::Triangles

0x0004

List of triangles

Qt3DRender::QGeometryRenderer::TriangleStrip

0x0005

List of connected triangles

Qt3DRender::QGeometryRenderer::TriangleFan

0x0006

List of connected triagles where all triangles share the first vertex

Qt3DRender::QGeometryRenderer::LinesAdjacency

0x000A

Allows geometry shader to access adjacent lines in a line list

Qt3DRender::QGeometryRenderer::TrianglesAdjacency

0x000C

Allows geometry shader to access adjacent triangles in a triangle list

Qt3DRender::QGeometryRenderer::LineStripAdjacency

0x000B

Allows geometry shader to access adjacent lines in a line strip

Qt3DRender::QGeometryRenderer::TriangleStripAdjacency

0x000D

Allows geometry shader to access adjacent triangles in a triangle strip

Qt3DRender::QGeometryRenderer::Patches

0x000E

Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices

Property Documentation

 

firstInstance : int

Holds the base instance.

Access functions:

  • int firstInstance() const

  • void setFirstInstance(int firstInstance)

Notifier signal:

  • void firstInstanceChanged(int firstInstance)

firstVertex : int

Holds the base vertex.

Access functions:

  • int firstVertex() const

  • void setFirstVertex(int firstVertex)

Notifier signal:

  • void firstVertexChanged(int firstVertex)

geometry : Qt3DCore::QGeometry*

Holds the geometry.

Access functions:

  • *geometry() const

  • void setGeometry( *geometry)

Notifier signal:

  • void geometryChanged( *geometry)

indexBufferByteOffset : int

Holds the byte offset into the index buffer.

Access functions:

  • int indexBufferByteOffset() const

  • void setIndexBufferByteOffset(int offset)

Notifier signal:

  • void indexBufferByteOffsetChanged(int offset)

indexOffset : int

Holds the base vertex.

Access functions:

  • int indexOffset() const

  • void setIndexOffset(int indexOffset)

Notifier signal:

  • void indexOffsetChanged(int indexOffset)

instanceCount : int

Holds the instance count.

Access functions:

  • int instanceCount() const

  • void setInstanceCount(int instanceCount)

Notifier signal:

  • void instanceCountChanged(int instanceCount)

primitiveRestartEnabled : bool

Holds the primitive restart flag.

Access functions:

  • bool primitiveRestartEnabled() const

  • void setPrimitiveRestartEnabled(bool enabled)

Notifier signal:

  • void primitiveRestartEnabledChanged(bool primitiveRestartEnabled)

primitiveType : PrimitiveType

Holds the primitive type.

Access functions:

  • primitiveType() const

  • void setPrimitiveType( primitiveType)

Notifier signal:

  • void primitiveTypeChanged( primitiveType)

restartIndexValue : int

Holds the restart index.

Access functions:

  • int restartIndexValue() const

  • void setRestartIndexValue(int index)

Notifier signal:

  • void restartIndexValueChanged(int restartIndexValue)

[since 6.0] sortIndex : float

Overrides the sorting index when depth sorting is enabled.

If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest.

This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera.

The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on.

Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume.

This property was introduced in Qt 6.0.

Access functions:

  • float sortIndex() const

  • void setSortIndex(float sortIndex)

Notifier signal:

  • void sortIndexChanged(float sortIndex)

See Also

vertexCount : int

Holds the primitive count.

Access functions:

  • int vertexCount() const

  • void setVertexCount(int vertexCount)

Notifier signal:

  • void vertexCountChanged(int vertexCount)

verticesPerPatch : int

Holds vertices per patch.

Access functions:

  • int verticesPerPatch() const

  • void setVerticesPerPatch(int verticesPerPatch)

Notifier signal:

  • void verticesPerPatchChanged(int verticesPerPatch)

Member Function Documentation

 

[explicit] QGeometryRenderer::QGeometryRenderer(Qt3DCore::QNode *parent = nullptr)

Constructs a new QGeometryRenderer with parent.

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