QGeometryRenderer Class▲
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Header: QGeometryRenderer
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Since: Qt 5.7
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
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qmake: QT += 3drender
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Inherited By: Qt3DExtras::QConeMesh, Qt3DExtras::QCuboidMesh, Qt3DExtras::QCylinderMesh, Qt3DExtras::QExtrudedTextMesh, Qt3DExtras::QPlaneMesh, Qt3DExtras::QSphereMesh, Qt3DExtras::QTorusMesh, and Qt3DRender::QMesh
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Instantiated By: qml-qt3d-render-geometryrenderer.xml
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Inherits: Qt3DCore::QBoundingVolume
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Inherited By: Qt3DExtras::QConeMesh, Qt3DExtras::QCuboidMesh, Qt3DExtras::QCylinderMesh, Qt3DExtras::QExtrudedTextMesh, Qt3DExtras::QPlaneMesh, Qt3DExtras::QSphereMesh, Qt3DExtras::QTorusMesh, and Qt3DRender::QMesh
Detailed Description▲
A Qt3DRender::QGeometryRenderer holds all the information necessary to draw a Qt3DCore::QGeometry. A QGeometry holds the coordinates of the geometry data - QGeometryRenderer specifies how to interpret that data.
Member Type Documentation▲
enum QGeometryRenderer::PrimitiveType▲
The type of the primitive.
Constant |
Value |
Description |
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Qt3DRender::QGeometryRenderer::Points |
0x0000 |
List of points |
Qt3DRender::QGeometryRenderer::Lines |
0x0001 |
List of lines |
Qt3DRender::QGeometryRenderer::LineLoop |
0x0002 |
Connected group of lines connected at ends forming a loop |
Qt3DRender::QGeometryRenderer::LineStrip |
0x0003 |
Connected group of lines |
Qt3DRender::QGeometryRenderer::Triangles |
0x0004 |
List of triangles |
Qt3DRender::QGeometryRenderer::TriangleStrip |
0x0005 |
List of connected triangles |
Qt3DRender::QGeometryRenderer::TriangleFan |
0x0006 |
List of connected triagles where all triangles share the first vertex |
Qt3DRender::QGeometryRenderer::LinesAdjacency |
0x000A |
Allows geometry shader to access adjacent lines in a line list |
Qt3DRender::QGeometryRenderer::TrianglesAdjacency |
0x000C |
Allows geometry shader to access adjacent triangles in a triangle list |
Qt3DRender::QGeometryRenderer::LineStripAdjacency |
0x000B |
Allows geometry shader to access adjacent lines in a line strip |
Qt3DRender::QGeometryRenderer::TriangleStripAdjacency |
0x000D |
Allows geometry shader to access adjacent triangles in a triangle strip |
Qt3DRender::QGeometryRenderer::Patches |
0x000E |
Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices |
Property Documentation▲
firstInstance : int▲
Holds the base instance.
Access functions:
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int firstInstance() const
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void setFirstInstance(int firstInstance)
Notifier signal:
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void firstInstanceChanged(int firstInstance)
firstVertex : int▲
Holds the base vertex.
Access functions:
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int firstVertex() const
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void setFirstVertex(int firstVertex)
Notifier signal:
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void firstVertexChanged(int firstVertex)
geometry : Qt3DCore::QGeometry*▲
Holds the geometry.
Access functions:
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*geometry() const
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void setGeometry( *geometry)
Notifier signal:
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void geometryChanged( *geometry)
indexBufferByteOffset : int▲
Holds the byte offset into the index buffer.
Access functions:
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int indexBufferByteOffset() const
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void setIndexBufferByteOffset(int offset)
Notifier signal:
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void indexBufferByteOffsetChanged(int offset)
indexOffset : int▲
Holds the base vertex.
Access functions:
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int indexOffset() const
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void setIndexOffset(int indexOffset)
Notifier signal:
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void indexOffsetChanged(int indexOffset)
instanceCount : int▲
Holds the instance count.
Access functions:
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int instanceCount() const
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void setInstanceCount(int instanceCount)
Notifier signal:
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void instanceCountChanged(int instanceCount)
primitiveRestartEnabled : bool▲
Holds the primitive restart flag.
Access functions:
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bool primitiveRestartEnabled() const
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void setPrimitiveRestartEnabled(bool enabled)
Notifier signal:
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void primitiveRestartEnabledChanged(bool primitiveRestartEnabled)
primitiveType : PrimitiveType▲
Holds the primitive type.
Access functions:
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primitiveType() const
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void setPrimitiveType( primitiveType)
Notifier signal:
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void primitiveTypeChanged( primitiveType)
restartIndexValue : int▲
Holds the restart index.
Access functions:
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int restartIndexValue() const
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void setRestartIndexValue(int index)
Notifier signal:
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void restartIndexValueChanged(int restartIndexValue)
[since 6.0] sortIndex : float▲
Overrides the sorting index when depth sorting is enabled.
If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest.
This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera.
The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on.
Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume.
This property was introduced in Qt 6.0.
Access functions:
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float sortIndex() const
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void setSortIndex(float sortIndex)
Notifier signal:
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void sortIndexChanged(float sortIndex)
See Also▲
See also Qt3DRender::QSortPolicy
vertexCount : int▲
Holds the primitive count.
Access functions:
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int vertexCount() const
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void setVertexCount(int vertexCount)
Notifier signal:
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void vertexCountChanged(int vertexCount)
verticesPerPatch : int▲
Holds vertices per patch.
Access functions:
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int verticesPerPatch() const
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void setVerticesPerPatch(int verticesPerPatch)
Notifier signal:
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void verticesPerPatchChanged(int verticesPerPatch)
Member Function Documentation▲
[explicit] QGeometryRenderer::QGeometryRenderer(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QGeometryRenderer with parent.