IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

QLevelOfDetail Class

The QLevelOfDetail class provides a way of controlling the complexity of rendered entities based on their size on the screen.

This class was introduced in Qt 5.9.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

QLevelOfDetail Class

Detailed Description

QLevelOfDetail can be used to control the representation of an entity based on distance from the observer or size on the screen.

In order to improve rendering performance, objects that are very small can be rendered using far fewer details, in geometry or texture.

The component is controlled by specifying thresholds of values which are interpreted as either distances from the camera or screen size.

As the point of view changes, the currentIndex property will change to reflect matching value in the range array.

The currentIndex property can then be used, for example, to enable or disable entities, change material, etc.

The LevelOfDetail component is not shareable between multiple entities.

 
Sélectionnez
 #include <Qt3DCore/QEntity>
 #include <Qt3DRender/QGeometryRenderer>
 #include <Qt3DRender/QLevelOfDetail>

// Scene
Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity;

Qt3DCore::QEntity *renderableEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity);
renderableEntity->addComponent(geometryRenderer);
Qt3DRender::QLevelOfDetail* lod = new Qt3Render::QLevelOfDetail(renderableEntity);
QList<qreal> thresholds = {20, 35, 50, 65};
lod->setThresholds(thresholds);
lod->setCamera(mainCamera);
renderableEntity->addComponent(lod);

// connect to QLevelOfDetail::currentIndexChanged to toggle rendering
...

Member Type Documentation

 

enum QLevelOfDetail::ThresholdType

Specifies how the values in the thresholds are interpreted

Constant

Value

Description

Qt3DRender::QLevelOfDetail::DistanceToCameraThreshold

0

Distance from the entity to the selected camera

Qt3DRender::QLevelOfDetail::ProjectedScreenPixelSizeThreshold

1

Size of the entity when projected on the screen as seen from the selected camera, expressed in number of pixels on the side of the bounding square in screen space.

Property Documentation

 

camera : Qt3DRender::QCamera*

Holds the id of the camera that is used to compute the actual distance or the screen size.

Access functions:

Notifier signal:

  • void cameraChanged( *camera)

currentIndex : int

The index in the range array which matches the current distance to the camera or screen size.

Access functions:

Notifier signal:

  • void currentIndexChanged(int currentIndex)

thresholdType : ThresholdType

Specifies how range values are interpreted.

Access functions:

Notifier signal:

  • void thresholdTypeChanged( thresholdType)

See Also

thresholds : QList<qreal>

Array of range values as float point numbers. The value for the most detailed representation should be specified first.

If Qt3DRender::QLevelOfDetail::thresholdType is set to Qt3DRender::QLevelOfDetail::DistanceToCameraThreshold, values should be specified in ascending order, in camera space coordinates

If Qt3DRender::QLevelOfDetail::thresholdType is set to Qt3DRender::QLevelOfDetail::ProjectedScreenPixelSizeThreshold, values should be specified in descending order, in screen space pixels.

Access functions:

  • <qreal> thresholds() const

  • void setThresholds(const <qreal> &thresholds)

Notifier signal:

  • void thresholdsChanged(const <qreal> &thresholds)

See Also

volumeOverride : Qt3DRender::QLevelOfDetailBoundingSphere

The default is a sphere of radius 1 and centered at the local origin of the entity. This proxy volume is used to compute the distance to the camera or the size of the screen projection.

If this value to nullptr, the bounding volume of the entity is used. Care must be taken that this bounding volume never becomes invalid.

Access functions:

  • volumeOverride() const

  • void setVolumeOverride(const &volumeOverride)

Notifier signal:

  • void volumeOverrideChanged(const &volumeOverride)

See Also

Member Function Documentation

 

[explicit] QLevelOfDetail::QLevelOfDetail(Qt3DCore::QNode *parent = nullptr)

Constructs a new QLevelOfDetail with the specified parent.

void QLevelOfDetail::setCamera(Qt3DRender::QCamera *camera)

Sets the camera relative to which distance and size are computed.

Setter function for property camera.

See Also

See also camera()

void QLevelOfDetail::setCurrentIndex(int currentIndex)

Sets the currentIndex.

This should not normally be set by the user.

However, if the component is disabled, then changing the current index is a simple way of switching between multiple representations.

Setter function for property currentIndex.

See Also

See also currentIndex()

void QLevelOfDetail::setThresholdType(Qt3DRender::QLevelOfDetail::ThresholdType thresholdType)

Sets the way thresholds values are interpreted with parameter thresholdType

Setter function for property thresholdType.

See Also

void QLevelOfDetail::setThresholds(const QList<qreal> &thresholds)

Sets the range values in thresholds.

Setter function for property thresholds.

See Also

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+