IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

QMaterial Class

Provides an abstract class that should be the base of all material component classes in a scene.

This class was introduced in Qt 5.5.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

QMaterial Class

Detailed Description

QMaterial provides a way to specify the rendering of an entity. Any aspect can define its own subclass of QMaterial so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.

In itself, a QMaterial doesn't do anything. It's only when it references a QEffect node that a QMaterial becomes useful.

In practice, it often happens that a single QEffect is being referenced by several QMaterial components. This allows to only create the effect, techniques, passes and shaders once while allowing to specify the material by adding QParameter instances.

A QParameter defined on a QMaterial overrides parameter (of the same name) defined in a QEffect, QTechnique and QRenderPass, but are overridden by parameter in QRenderPassFilter and QTechniqueFilter.

 
Sélectionnez
QMaterial *material1 = new QMaterial();
QMaterial *material2 = new QMaterial();

// Create effect, technique, render pass and shader
QEffect *effect = new QEffect();
QTechnique *gl3Technique = new QTechnique();
QRenderPass *gl3Pass = new QRenderPass();
QShaderProgram *glShader = new QShaderProgram();

// Set the shader on the render pass
gl3Pass->setShaderProgram(glShader);

// Add the pass to the technique
gl3Technique->addRenderPass(gl3Pass);

// Set the targeted GL version for the technique
gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
gl3Technique->graphicsApiFilter()->setMajorVersion(3);
gl3Technique->graphicsApiFilter()->setMinorVersion(1);
gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);

// Add the technique to the effect
effect->addTechnique(gl3Technique);

// Set the effect on the materials
material1->setEffect(effect);
material2->setEffect(effect);

// Set different parameters on the materials
const QString parameterName = QStringLiteral("color");
material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f);
material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f);

See Also

Property Documentation

 

effect : Qt3DRender::QEffect*

Specifies the effect to be used with the material.

Access functions:

  • *effect() const

  • void setEffect( *effect)

Notifier signal:

  • void effectChanged( *effect)

Member Function Documentation

 

void QMaterial::addParameter(Qt3DRender::QParameter *parameter)

Add a parameter to the material's parameters.

QList<Qt3DRender::QParameter *> QMaterial::parameters() const

Returns a vector of the material's current parameters

void QMaterial::removeParameter(Qt3DRender::QParameter *parameter)

Remove a parameter from the material's parameters.

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+