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QPickingSettings Class

The QPickingSettings class specifies how entity picking is handled.

This class was introduced in Qt 5.7.

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QPickingSettings Class

  • Header: QPickingSettings

  • Since: Qt 5.7

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3drender)

    target_link_libraries(mytarget PRIVATE Qt6::3drender)

  • qmake: QT += 3drender

  • Inherited By:

  • Instantiated By: qml-qt3d-render-pickingsettings.xml

  • Inherits: Qt3DCore::QNode

Detailed Description

The picking settings determine how the entity picking is handled. For more details about entity picking, see QObjectPicker and QRayCaster component documentation.

When using QObjectPicker components, picking is triggered by mouse events.

When using QRayCaster or QScreenRayCaster components, picking can be explicitly triggered by the application.

In both cases, a ray will be cast through the scene to find geometry intersecting the ray.

See Also

Member Type Documentation

 

enum QPickingSettings::FaceOrientationPickingMode

Specifies how face orientation affects triangle picking

Constant

Value

Description

Qt3DRender::QPickingSettings::FrontFace

0x01

Only front-facing triangles will be picked (default).

Qt3DRender::QPickingSettings::BackFace

0x02

Only back-facing triangles will be picked.

Qt3DRender::QPickingSettings::FrontAndBackFace

0x03

Both front- and back-facing triangles will be picked.

enum QPickingSettings::PickMethod

Specifies the picking method.

Constant

Value

Description

Qt3DRender::QPickingSettings::BoundingVolumePicking

0x00

An entity is considered picked if the picking ray intersects the bounding volume of the entity (default).

Qt3DRender::QPickingSettings::TrianglePicking

0x01

An entity is considered picked if the picking ray intersects with any triangle of the entity's mesh component.

Qt3DRender::QPickingSettings::LinePicking

0x02

An entity is considered picked if the picking ray intersects with any edge of the entity's mesh component.

Qt3DRender::QPickingSettings::PointPicking

0x04

An entity is considered picked if the picking ray intersects with any point of the entity's mesh component.

Qt3DRender::QPickingSettings::PrimitivePicking

TrianglePicking | LinePicking | PointPicking

An entity is considered picked if the picking ray intersects with any point, edge or triangle of the entity's mesh component.

enum QPickingSettings::PickResultMode

Specifies what is included into the picking results.

Constant

Value

Description

Qt3DRender::QPickingSettings::NearestPick

0

Only the nearest entity to picking ray origin intersected by the picking ray is picked (default).

Qt3DRender::QPickingSettings::AllPicks

1

All entities that intersect the picking ray are picked.

Qt3DRender::QPickingSettings::NearestPriorityPick

2

Selects the entity whose object picker has the highest value. If several object pickers have the same priority, the closest one on the ray is selected.

See Also

Property Documentation

 

faceOrientationPickingMode : FaceOrientationPickingMode

Specifies how face orientation affects triangle picking

Access functions:

  • faceOrientationPickingMode() const

  • void setFaceOrientationPickingMode( faceOrientationPickingMode)

Notifier signal:

  • void faceOrientationPickingModeChanged( faceOrientationPickingMode)

pickMethod : PickMethod

Holds the current pick method.

By default, for performance reasons, ray casting will use bounding volume picking. This may however lead to unexpected results if a small object is englobed in the bounding sphere of a large object behind it.

Triangle picking will produce exact results but is computationally more expensive.

Access functions:

  • pickMethod() const

  • void setPickMethod( pickMethod)

Notifier signal:

  • void pickMethodChanged( pickMethod)

pickResultMode : PickResultMode

Holds the current pick results mode.

By default, pick results will only be produced for the entity closest to the camera.

When setting the pick method to AllPicks, events will be triggered for all the entities with a QObjectPicker along the ray.

When setting the pick method to NearestPriorityPick, events will be triggered for the nearest highest priority picker. This can be used when a given element should always be selected even if others are in front of it.

If a QObjectPicker is assigned to an entity with multiple children, an event will be triggered for each child entity that intersects the ray.

Access functions:

  • pickResultMode() const

  • void setPickResultMode( pickResultMode)

Notifier signal:

  • void pickResultModeChanged( pickResult)

worldSpaceTolerance : float

Holds the threshold, in model space coordinates, used to evaluate line and point picking.

Access functions:

Notifier signal:

  • void worldSpaceToleranceChanged(float worldSpaceTolerance)

Member Function Documentation

 

void QPickingSettings::setWorldSpaceTolerance(float worldSpaceTolerance)

Sets the threshold used for line and point picking to worldSpaceTolerance.

Setter function for property worldSpaceTolerance.

See Also

See also worldSpaceTolerance()

float QPickingSettings::worldSpaceTolerance() const

Returns the line and point precision worldSpaceTolerance

Getter function for property worldSpaceTolerance.

See Also

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