QPickingSettings Class▲
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Header: QPickingSettings
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Since: Qt 5.7
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
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qmake: QT += 3drender
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Inherited By:
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Instantiated By: qml-qt3d-render-pickingsettings.xml
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Inherits: Qt3DCore::QNode
Detailed Description▲
The picking settings determine how the entity picking is handled. For more details about entity picking, see QObjectPicker and QRayCaster component documentation.
When using QObjectPicker components, picking is triggered by mouse events.
When using QRayCaster or QScreenRayCaster components, picking can be explicitly triggered by the application.
In both cases, a ray will be cast through the scene to find geometry intersecting the ray.
See Also▲
See also QObjectPicker, QPickEvent, QPickTriangleEvent, QRayCaster, QScreenRayCaster
Member Type Documentation▲
enum QPickingSettings::FaceOrientationPickingMode▲
Specifies how face orientation affects triangle picking
Constant |
Value |
Description |
---|---|---|
Qt3DRender::QPickingSettings::FrontFace |
0x01 |
Only front-facing triangles will be picked (default). |
Qt3DRender::QPickingSettings::BackFace |
0x02 |
Only back-facing triangles will be picked. |
Qt3DRender::QPickingSettings::FrontAndBackFace |
0x03 |
Both front- and back-facing triangles will be picked. |
enum QPickingSettings::PickMethod▲
Specifies the picking method.
Constant |
Value |
Description |
---|---|---|
Qt3DRender::QPickingSettings::BoundingVolumePicking |
0x00 |
An entity is considered picked if the picking ray intersects the bounding volume of the entity (default). |
Qt3DRender::QPickingSettings::TrianglePicking |
0x01 |
An entity is considered picked if the picking ray intersects with any triangle of the entity's mesh component. |
Qt3DRender::QPickingSettings::LinePicking |
0x02 |
An entity is considered picked if the picking ray intersects with any edge of the entity's mesh component. |
Qt3DRender::QPickingSettings::PointPicking |
0x04 |
An entity is considered picked if the picking ray intersects with any point of the entity's mesh component. |
Qt3DRender::QPickingSettings::PrimitivePicking |
TrianglePicking | LinePicking | PointPicking |
An entity is considered picked if the picking ray intersects with any point, edge or triangle of the entity's mesh component. |
enum QPickingSettings::PickResultMode▲
Specifies what is included into the picking results.
Constant |
Value |
Description |
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Qt3DRender::QPickingSettings::NearestPick |
0 |
Only the nearest entity to picking ray origin intersected by the picking ray is picked (default). |
Qt3DRender::QPickingSettings::AllPicks |
1 |
All entities that intersect the picking ray are picked. |
Qt3DRender::QPickingSettings::NearestPriorityPick |
2 |
Selects the entity whose object picker has the highest value. If several object pickers have the same priority, the closest one on the ray is selected. |
See Also▲
See also Qt3DRender::QPickEvent
Property Documentation▲
faceOrientationPickingMode : FaceOrientationPickingMode▲
Specifies how face orientation affects triangle picking
Access functions:
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faceOrientationPickingMode() const
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void setFaceOrientationPickingMode( faceOrientationPickingMode)
Notifier signal:
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void faceOrientationPickingModeChanged( faceOrientationPickingMode)
pickMethod : PickMethod▲
Holds the current pick method.
By default, for performance reasons, ray casting will use bounding volume picking. This may however lead to unexpected results if a small object is englobed in the bounding sphere of a large object behind it.
Triangle picking will produce exact results but is computationally more expensive.
Access functions:
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pickMethod() const
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void setPickMethod( pickMethod)
Notifier signal:
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void pickMethodChanged( pickMethod)
pickResultMode : PickResultMode▲
Holds the current pick results mode.
By default, pick results will only be produced for the entity closest to the camera.
When setting the pick method to AllPicks, events will be triggered for all the entities with a QObjectPicker along the ray.
When setting the pick method to NearestPriorityPick, events will be triggered for the nearest highest priority picker. This can be used when a given element should always be selected even if others are in front of it.
If a QObjectPicker is assigned to an entity with multiple children, an event will be triggered for each child entity that intersects the ray.
Access functions:
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pickResultMode() const
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void setPickResultMode( pickResultMode)
Notifier signal:
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void pickResultModeChanged( pickResult)
worldSpaceTolerance : float▲
Holds the threshold, in model space coordinates, used to evaluate line and point picking.
Access functions:
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float worldSpaceTolerance() const
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void setWorldSpaceTolerance(float worldSpaceTolerance)
Notifier signal:
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void worldSpaceToleranceChanged(float worldSpaceTolerance)
Member Function Documentation▲
void QPickingSettings::setWorldSpaceTolerance(float worldSpaceTolerance)▲
Sets the threshold used for line and point picking to worldSpaceTolerance.
Setter function for property worldSpaceTolerance.
See Also▲
See also worldSpaceTolerance()
float QPickingSettings::worldSpaceTolerance() const▲
Returns the line and point precision worldSpaceTolerance
Getter function for property worldSpaceTolerance.
See Also▲
See also setWorldSpaceTolerance()