QTextureData::QTextureData()▲
void QTextureData::addImageData(const Qt3DRender::QTextureImageDataPtr &imageData)▲
Adds an extra image layer to the texture using imageData.
The texture image should be loaded with the size specified on the texture. However, if no size is specified, the size of the first texture image file is used as default.
QAbstractTexture::ComparisonFunction QTextureData::comparisonFunction() const▲
Returns the current comparison function.
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QAbstractTexture::ComparisonMode QTextureData::comparisonMode() const▲
Returns the current comparison mode.
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int QTextureData::depth() const▲
Returns the texture depth.
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QAbstractTexture::TextureFormat QTextureData::format() const▲
Returns the texture format
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int QTextureData::height() const▲
Returns the texture height.
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QList<Qt3DRender::QTextureImageDataPtr> QTextureData::imageData() const▲
Returns the data of the images used by this texture.
bool QTextureData::isAutoMipMapGenerationEnabled() const▲
Returns whether the texture has auto mipmap generation enabled.
int QTextureData::layers() const▲
Returns the texture layers.
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QAbstractTexture::Filter QTextureData::magnificationFilter() const▲
Returns the current magnification filter.
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float QTextureData::maximumAnisotropy() const▲
Returns the current maximum anisotropy.
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QAbstractTexture::Filter QTextureData::minificationFilter() const▲
Returns the current minification filter.
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void QTextureData::setAutoMipMapGenerationEnabled(bool autoMipMap)▲
Sets whether the texture has automatic mipmap generation enabled, to autoMipMap.
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void QTextureData::setComparisonFunction(QAbstractTexture::ComparisonFunction comparisonFunction)▲
Sets the comparison function to comparisonFunction.
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void QTextureData::setComparisonMode(QAbstractTexture::ComparisonMode comparisonMode)▲
Sets the comparison mode to comparisonMode.
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void QTextureData::setDepth(int depth)▲
Sets the texture depth to depth
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void QTextureData::setFormat(QAbstractTexture::TextureFormat format)▲
Sets the texture format to format.
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void QTextureData::setHeight(int height)▲
Sets the target height to height.
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void QTextureData::setLayers(int layers)▲
Sets the texture layers to layers.
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void QTextureData::setMagnificationFilter(QAbstractTexture::Filter filter)▲
Sets the magnification filter to filter.
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void QTextureData::setMaximumAnisotropy(float maximumAnisotropy)▲
Sets the maximum anisotropy to maximumAnisotropy.
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void QTextureData::setMinificationFilter(QAbstractTexture::Filter filter)▲
Sets the minification filter to filter.
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void QTextureData::setTarget(QAbstractTexture::Target target)▲
Sets the target texture to target.
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void QTextureData::setWidth(int width)▲
Sets the texture width to width.
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void QTextureData::setWrapModeX(QTextureWrapMode::WrapMode wrapModeX)▲
Sets the wrap mode X to wrapModeX.
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void QTextureData::setWrapModeY(QTextureWrapMode::WrapMode wrapModeY)▲
Sets the wrap mode Y to wrapModeY.
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void QTextureData::setWrapModeZ(QTextureWrapMode::WrapMode wrapModeZ)▲
Sets the wrap mode Z to wrapModeZ.
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QAbstractTexture::Target QTextureData::target() const▲
Returns the texture data target.
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int QTextureData::width() const▲
Returns the texture width.
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QTextureWrapMode::WrapMode QTextureData::wrapModeX() const▲
Returns the current wrap mode X.
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QTextureWrapMode::WrapMode QTextureData::wrapModeY() const▲
Returns the current wrap mode Y.
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QTextureWrapMode::WrapMode QTextureData::wrapModeZ() const▲
Returns the current wrap mode Z.
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