QScene2D Class▲
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Header: Qt3DQuickScene2D/QScene2D
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Since: Qt 5.9
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3dquickscene2d)
target_link_libraries(mytarget PRIVATE Qt6::3dquickscene2d)
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qmake: QT += 3dquickscene2d
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Inherited By:
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Instantiated By: qml-qtquick-scene2d-scene2d.xml
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Inherits: Qt3DCore::QNode
Detailed Description▲
This class uses QQuickRenderControl to render the given QQuickItem into an offscreen surface, which is attached to a texture provided by the user. This allows the component to directly render into the texture without intermediate copy and the user to freely specify how the texture is used in the 3D scene.
The entities using the QScene2D can be associated with the class to enable interaction with the item; if an entity has a QObjectPicker component, the pick events from that picker are sent to the QScene2D and converted to mouse events and finally sent to the item.
Only mouse events are supported. The item does not support keyboard input.
Member Type Documentation▲
enum QScene2D::RenderPolicy▲
This enum type describes types of render policies available.
Constant |
Value |
Description |
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Qt3DRender::Quick::QScene2D::Continuous |
0 |
The Scene2D is rendering continuously. This is the default render policy. |
Qt3DRender::Quick::QScene2D::SingleShot |
1 |
The Scene2D renders to the texture only once after which the resources allocated for rendering are released. |
Property Documentation▲
item : QQuickItem*▲
Holds the QQuickItem, which is rendered by QScene2D to the texture.
Access functions:
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*item() const
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void setItem( *item)
Notifier signal:
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void itemChanged( *item)
mouseEnabled : bool▲
Holds whether mouse events are enabled for the rendered item. The mouse events are generated from object picking events of the entities added to the QScene2D. Mouse is enabled by default.
Events are delayed by one frame due to object picking happening in the backend.
Access functions:
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bool isMouseEnabled() const
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void setMouseEnabled(bool enabled)
Notifier signal:
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void mouseEnabledChanged(bool enabled)
output : Qt3DRender::QRenderTargetOutput*▲
Holds the QRenderTargetOutput, which specifies where the QScene2D is rendering to.
Access functions:
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*output() const
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void setOutput( *output)
Notifier signal:
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void outputChanged( *output)
renderPolicy : RenderPolicy▲
Holds the render policy of this Scene2D.
Access functions:
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renderPolicy() const
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void setRenderPolicy( policy)
Notifier signal:
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void renderPolicyChanged( policy)
Member Function Documentation▲
[explicit] QScene2D::QScene2D(Qt3DCore::QNode *parent = nullptr)▲
The constructor creates a new QScene2D instance with the specified parent.
void QScene2D::addEntity(Qt3DCore::QEntity *entity)▲
Adds an entity to the the QScene2D object. If the entities have QObjectPicker, the pick events from that entity are sent to QScene2D and converted to mouse events.
QList<Qt3DCore::QEntity *> QScene2D::entities() const▲
Retrieve entities associated with the QScene2D.
void QScene2D::removeEntity(Qt3DCore::QEntity *entity)▲
Removes an entity from the the QScene2D object.