QWaitFence Class▲
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Header: QWaitFence
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Since: Qt 5.13
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CMake:
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
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qmake: QT += 3drender
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Inherits: Qt3DRender::QFrameGraphNode
Detailed Description▲
Fence allow to synchronosize GPU and CPU workloads. GPU commands usually are non-blocking. When issued, commands are inserted in command buffers which will be read at a later time by the GPU. In some cases, you want to continue processing or issue specific command only when you are sure a command has been executed by the hardware. Fences are a way to do so. This is especially important when using 3rd party engines with Qt3D, Qt3D should only access shared resources when we know the other engine command are done modifying the resource.
QWaitFence is a FrameGraph node that will force to wait for it to become signaled before subsequent commands are inserted into the command stream. It can then be used in conjunction with QSetFence and contains properties to configure how long it should wait and whether it should block on the CPU side.
Qt 3D uploads GPU resources (Texture, Shaders, Buffers) before issuing draw calls.
Property Documentation▲
handle : QVariant▲
Holds the underlying fence handle wrapped in a QVariant.
Access functions:
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handle() const
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void setHandle( handle)
Notifier signal:
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void handleChanged( handle)
handleType : HandleType▲
Specifies the type of handle being used. Currently only OpenGL Fence ids are supported.
Access functions:
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Qt3DRender::QWaitFence::HandleType handleType() const
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void setHandleType(Qt3DRender::QWaitFence::HandleType type)
Notifier signal:
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void handleTypeChanged(Qt3DRender::QWaitFence::HandleType handleType)
timeout : quint64▲
Specifies the maximum amount of time in nanoseconds to wait for the fence to become signaled.
Access functions:
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quint64 timeout() const
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void setTimeout(quint64 timeout)
Notifier signal:
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void timeoutChanged(quint64 timeoutChanged)
waitOnCPU : bool▲
Specifies whether the CPU should be block while waiting for the fence to become signaled. This is false by default.
Access functions:
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bool waitOnCPU() const
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void setWaitOnCPU(bool waitOnCPU)
Notifier signal:
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void waitOnCPUChanged(bool waitOnCPU)