Qt Quick Demo - Photo Surface▲
Photo Surface demonstrates how to use a Repeater with a FolderListModel and a FolderDialog to access images from a folder selected by a user and how to handle dragging, rotation and pinch zooming within the same item using a PinchArea that contains a MouseArea.
All the app code is contained in one QML file, photosurface.qml. Inline JavaScript code is used to place, rotate, and scale images on the photo surface.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Creating the Main Window▲
To create the main window for the Photo Surface app, we use the Window QML type as the root item. It automatically sets up the window for use with Qt Quick graphical types:
Window {
id
:
root
visible
:
true
width
:
1024
; height: 600
color
:
"black"
property int
highestZ: 0
property real defaultSize: 200
property var currentFrame: undefined
To use the Window type, we must import it:
import
QtQuick.Window
Accessing Folder Contents▲
We use a Repeater QML type together with the FolderListModel to display GIF, JPG, and PNG images located in a folder:
Repeater {
model
:
FolderListModel {
id
:
folderModel
objectName
:
"folderModel"
showDirs
:
false
nameFilters
:
imageNameFilters
}
To use the FolderListModel type, we must import it:
import
Qt.labs.folderlistmodel
We use a FolderDialog to enable users to select the folder that contains the images:
FolderDialog {
id
:
folderDialog
title
:
"Choose a folder with some images"
folder
:
picturesLocation
onAccepted
:
folderModel.folder =
folder +
"/"
}
To use the FolderDialog type, we add the following import statement:
import
Qt.labs.platform
We use the folderDialog.open() function to open the file dialog when the app starts:
Component.onCompleted: folderDialog.open()
Users can also click the folder dialog icon to open it. We use an Image QML type to display the icon. Inside the Image type, we use a MouseArea with the onClicked signal handler to call the folderDialog.open() function:
Image {
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
source
:
"resources/folder.png"
MouseArea {
anchors.fill: parent
anchors.margins: -
10
onClicked
:
folderDialog.open()
hoverEnabled
:
true
onPositionChanged
:
{
tooltip.visible =
false
hoverTimer.start()
}
onExited
:
{
tooltip.visible =
false
hoverTimer.stop()
}
Displaying Images on the Photo Surface▲
We use a Rectangle as a delegate for a Repeater to provide a frame for each image that the FolderListModel finds in the selected folder. We use JavaScript Math() methods to place the frames randomly on the photo surface and to rotate them at random angles, as well as to scale the images:
Rectangle {
id
:
photoFrame
width
:
image.width *
(1
+
0.10
*
image.height /
image.width)
height
:
image.height *
1.10
scale
:
defaultSize /
Math.max(image.sourceSize.width, image.sourceSize.height)
Behavior on scale {
NumberAnimation {
duration: 200
}
}
Behavior on x {
NumberAnimation {
duration: 200
}
}
Behavior on y {
NumberAnimation {
duration: 200
}
}
border.color: "black"
border.width: 2
smooth
:
true
antialiasing
:
true
Component.onCompleted: {
x =
Math.random() *
root.width -
width /
2
y =
Math.random() *
root.height -
height /
2
rotation =
Math.random() *
13
-
6
}
Handling Pinch Gestures▲
We use a PinchArea that contains a MouseArea in the photo frames to handle dragging, rotation and pinch zooming of the frame:
PinchArea {
anchors.fill: parent
pinch.target: photoFrame
pinch.minimumRotation: -
360
pinch.maximumRotation: 360
pinch.minimumScale: 0.1
pinch.maximumScale: 10
pinch.dragAxis: Pinch.XAndYAxis
onPinchStarted
:
setFrameColor();
We use the pinch group property to control how the photo frames react to pinch gestures. The pinch.target sets photoFrame as the item to manipulate. The rotation properties specify that the frames can be rotated at all angles and the scale properties specify that they can be scaled between 0.1 and 10.
In the MouseArea's onPressed signal handler, we raise the selected photo frame to the top by increasing the value of its z property. The root item stores the z value of the top-most frame. The border color of the photo frame is controlled in the onEntered signal handler to highlight the selected image:
MouseArea {
id
:
dragArea
hoverEnabled
:
true
anchors.fill: parent
drag.target: photoFrame
scrollGestureEnabled
:
false
// 2-finger-flick gesture should pass through to the Flickable
onPressed
:
{
photoFrame.z =
++
root.highestZ;
parent.setFrameColor();
}
onEntered
:
parent.setFrameColor();
To enable you to test the example on the desktop, we use the MouseArea's onWheel signal handler to simulate pinch gestures by using a mouse:
onWheel
:
{
if
(wheel.modifiers &
amp; Qt.ControlModifier) {
photoFrame.rotation +=
wheel.angleDelta.y /
120
*
5
;
if
(Math.abs(photoFrame.rotation) &
lt; 4
)
photoFrame.rotation =
0
;
}
else
{
photoFrame.rotation +=
wheel.angleDelta.x /
120
;
if
(Math.abs(photoFrame.rotation) &
lt; 0.6
)
photoFrame.rotation =
0
;
var scaleBefore =
photoFrame.scale;
photoFrame.scale +=
photoFrame.scale *
wheel.angleDelta.y /
120
/
10
;
}
}
The onWheel signal handler is called in response to mouse wheel gestures. Use the vertical wheel to zoom and Ctrl and the vertical wheel to rotate frames. If the mouse has a horizontal wheel, use it to rotate frames.
Example project▲
See Also▲
See also QML Applications