IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

Qt Quick Demo - Photo Surface

A QML app for touch devices that uses a Repeater with a FolderListModel to access content in a folder, and a PinchArea that contains a MouseArea to handle pinch gestures on the fetched content.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

Qt Quick Demo - Photo Surface

Image non disponible

Photo Surface demonstrates how to use a Repeater with a FolderListModel and a FolderDialog to access images from a folder selected by a user and how to handle dragging, rotation and pinch zooming within the same item using a PinchArea that contains a MouseArea.

All the app code is contained in one QML file, photosurface.qml. Inline JavaScript code is used to place, rotate, and scale images on the photo surface.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Creating the Main Window

To create the main window for the Photo Surface app, we use the Window QML type as the root item. It automatically sets up the window for use with Qt Quick graphical types:

 
Sélectionnez
Window {
    id: root
    visible: true
    width: 1024; height: 600
    color: "black"
    property int highestZ: 0
    property real defaultSize: 200
    property var currentFrame: undefined

To use the Window type, we must import it:

 
Sélectionnez
import QtQuick.Window

Accessing Folder Contents

We use a Repeater QML type together with the FolderListModel to display GIF, JPG, and PNG images located in a folder:

 
Sélectionnez
        Repeater {
            model: FolderListModel {
                id: folderModel
                objectName: "folderModel"
                showDirs: false
                nameFilters: imageNameFilters
            }

To use the FolderListModel type, we must import it:

 
Sélectionnez
import Qt.labs.folderlistmodel

We use a FolderDialog to enable users to select the folder that contains the images:

 
Sélectionnez
    FolderDialog {
        id: folderDialog
        title: "Choose a folder with some images"
        folder: picturesLocation
        onAccepted: folderModel.folder = folder + "/"
    }

To use the FolderDialog type, we add the following import statement:

 
Sélectionnez
import Qt.labs.platform

We use the folderDialog.open() function to open the file dialog when the app starts:

 
Sélectionnez
Component.onCompleted: folderDialog.open()

Users can also click the folder dialog icon to open it. We use an Image QML type to display the icon. Inside the Image type, we use a MouseArea with the onClicked signal handler to call the folderDialog.open() function:

 
Sélectionnez
    Image {
        anchors.top: parent.top
        anchors.left: parent.left
        anchors.margins: 10
        source: "resources/folder.png"
        MouseArea {
            anchors.fill: parent
            anchors.margins: -10
            onClicked: folderDialog.open()
            hoverEnabled: true
            onPositionChanged: {
                tooltip.visible = false
                hoverTimer.start()
            }
            onExited: {
                tooltip.visible = false
                hoverTimer.stop()
            }

Displaying Images on the Photo Surface

We use a Rectangle as a delegate for a Repeater to provide a frame for each image that the FolderListModel finds in the selected folder. We use JavaScript Math() methods to place the frames randomly on the photo surface and to rotate them at random angles, as well as to scale the images:

 
Sélectionnez
            Rectangle {
                id: photoFrame
                width: image.width * (1 + 0.10 * image.height / image.width)
                height: image.height * 1.10
                scale: defaultSize / Math.max(image.sourceSize.width, image.sourceSize.height)
                Behavior on scale { NumberAnimation { duration: 200 } }
                Behavior on x { NumberAnimation { duration: 200 } }
                Behavior on y { NumberAnimation { duration: 200 } }
                border.color: "black"
                border.width: 2
                smooth: true
                antialiasing: true
                Component.onCompleted: {
                    x = Math.random() * root.width - width / 2
                    y = Math.random() * root.height - height / 2
                    rotation = Math.random() * 13 - 6
                }

Handling Pinch Gestures

We use a PinchArea that contains a MouseArea in the photo frames to handle dragging, rotation and pinch zooming of the frame:

 
Sélectionnez
                PinchArea {
                    anchors.fill: parent
                    pinch.target: photoFrame
                    pinch.minimumRotation: -360
                    pinch.maximumRotation: 360
                    pinch.minimumScale: 0.1
                    pinch.maximumScale: 10
                    pinch.dragAxis: Pinch.XAndYAxis
                    onPinchStarted: setFrameColor();

We use the pinch group property to control how the photo frames react to pinch gestures. The pinch.target sets photoFrame as the item to manipulate. The rotation properties specify that the frames can be rotated at all angles and the scale properties specify that they can be scaled between 0.1 and 10.

In the MouseArea's onPressed signal handler, we raise the selected photo frame to the top by increasing the value of its z property. The root item stores the z value of the top-most frame. The border color of the photo frame is controlled in the onEntered signal handler to highlight the selected image:

 
Sélectionnez
                    MouseArea {
                        id: dragArea
                        hoverEnabled: true
                        anchors.fill: parent
                        drag.target: photoFrame
                        scrollGestureEnabled: false  // 2-finger-flick gesture should pass through to the Flickable
                        onPressed: {
                            photoFrame.z = ++root.highestZ;
                            parent.setFrameColor();
                        }
                        onEntered: parent.setFrameColor();

To enable you to test the example on the desktop, we use the MouseArea's onWheel signal handler to simulate pinch gestures by using a mouse:

 
Sélectionnez
                        onWheel: {
                            if (wheel.modifiers & Qt.ControlModifier) {
                                photoFrame.rotation += wheel.angleDelta.y / 120 * 5;
                                if (Math.abs(photoFrame.rotation) < 4)
                                    photoFrame.rotation = 0;
                            } else {
                                photoFrame.rotation += wheel.angleDelta.x / 120;
                                if (Math.abs(photoFrame.rotation) < 0.6)
                                    photoFrame.rotation = 0;
                                var scaleBefore = photoFrame.scale;
                                photoFrame.scale += photoFrame.scale * wheel.angleDelta.y / 120 / 10;
                            }
                        }

The onWheel signal handler is called in response to mouse wheel gestures. Use the vertical wheel to zoom and Ctrl and the vertical wheel to rotate frames. If the mouse has a horizontal wheel, use it to rotate frames.

Example project

See Also

See also QML Applications

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+