Hello Vulkan Triangle Example▲
The Hello Vulkan Triangle Example builds on hellovulkanwindow. This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle.
The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by QVulkanWindow::supportedSampleCounts() the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.