Qt Multimedia▲
Qt Multimedia is an add-on module that provides a rich set of QML types and C++ classes to handle multimedia content. It contains an easy to use API for playing back audio and video files and rendering those on screen, as well as a comprehensive API for recording audio and video from the system's cameras and microphones.
The functionality of this module is divided into the following submodules:
Provides an API for multimedia-specific use cases. |
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Provides a widget-based multimedia API. |
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Provides an API for implementing sound fields in 3D space. |
Getting started▲
If you are porting from Qt 5 to Qt 6 see Changes to Qt Multimedia.
If you are new to Qt Multimedia, the QML types can be imported into an application using the following statement in your .qml file.
import
QtMultimedia
To link against the C++ libraries, add the following to your project's CMakeLists.txt file. Substitute my_project with the name of your project.
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
target_link_libraries(my_project PRIVATE Qt6::
Multimedia)
Overviews and important topics▲
QML types▲
The following table outlines some important QML types.
Type |
Description |
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Add audio/video playback functionality to a scene. |
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Create a session for capturing audio/video. |
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Access a camera connected to the system. |
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Access an audio input (microphone) connected to the system. |
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Access an audio output (speaker, headphone) connected to the system. |
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Display video content. |
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Record audio/video from the CaptureSession. |
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Capture still images from the Camera. |
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Add Video playback functionality to a scene. Uses MediaPlayer and VideoOutput types to provide video playback functionality. |
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Captures a screen. |
C++ classes▲
The following table outlines some important C++ classes
Class |
Description |
---|---|
Playback media from a source. |
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Display video from a media player or a capture session. |
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Capture audio and video. |
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Access a camera connected to the system |
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Access an audio input (microphone) connected to the system. |
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Access an audio output (speaker, headphone) connected to the system. |
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Capture still images with a camera. |
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Record media content from a capture session. |
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Access and render individual video frames. |
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Sends raw audio data to an audio output device. |
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Captures a screen. |
For playback QMediaPlayer, QAudioOutput and QVideoOutput contain all the required functionality. The other classes are used for capturing audio and video content, where the QMediaCaptureSession is the central class managing the whole capture/recording process.
Licenses and attributions▲
The Qt Multimedia module is available under commercial licenses from The Qt Company. In addition, it is available under free software licenses. Since Qt 5.6, these free software licenses are GNU Lesser General Public License, version 3, or the GNU General Public License, version 2. See Qt Licensing for further details.
The FFmpeg backend uses the FFmpeg framework. FFmpeg is licensed under LGPLv2.1, GPLv2, or later versions of the licenses. Some optional components of FFmpeg are only available under GPL. The FFmpeg backend shipped with the Qt binary packages is configured to not contain any of the components that are available under GPLv2 only.
See the FFmpeg licensing page for further details.
Note that video compression standards, such as the H.264 media compression standard, may be covered by patents and can incur royalty fees. Such fees are not covered by the Qt licenses.
Target platform and backend notes▲
We aim to align the behavior on all the platforms but there are some issues to consider.
Backends▲
On most platforms, there are two different backends that can be used for Qt Multimedia.
FFmpeg as the default backend▲
In this release the FFmpeg framework is set as the default backend on Windows, macOS, Android, and Linux except Yocto distribution.
The version shipped with Qt binary packages is FFmpeg 6.0 and is tested by the maintainers.
See Licenses and Attributions regarding what components are removed in the package shipped by Qt.
Native backends▲
These are:
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gstreamer on Linux
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AVFoundation on macOS
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WMF Windows
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MediaCodec framework on Android
These are still available but with limited support.
Backend support▲
Maintainers will strive to fix critical issues with the native backends but don't guarantee fixing minor issues and won't implement new features for the native backends. Furthermore, even some major issues with the gstreamer backend (on Linux) won't be fixed since gstreamer is difficult to debug and is further complicated as it is dependent on Linux distributions.
We aim to align the behavior on all the platforms, especially, with the FFmpeg backend. Despite this fact we still have platform-dependent issues with formats, codecs, advanced camera features, and screen capturing due to the Qt Multimedia API relying on target platform APIs. For example, with FFmpeg, there are specific problems with hardware acceleration on Linux targets with ARM architectures.
Backend-dependent limitations will be documented and their status maintained in the respective classes.
Changing backends▲
In the case of issues with the default FFmpeg backend, we suggest testing with a native backend. You can switch to native backends by setting the QT_MEDIA_BACKEND environment variable to windows, gstreamer (on Linux), darwin (on macOS), or android:
export
QT_MEDIA_BACKEND=
darwin
In order to force assign FFmpeg as the used backend, set the variable to ffmpeg:
export
QT_MEDIA_BACKEND=
ffmpeg
On the Qt Multimedia compilation stage the default media backend can be configured via cmake variable QT_DEFAULT_MEDIA_BACKEND.
Target platform notes▲
The following pages list issues for specific target platforms that are not related to the multimedia backed.
Permissions▲
Starting from Qt 6.6, the Qt Multimedia module uses new QPermission API to handle camera and microphone permissions. This means that Qt itself no longer queries for these permissions, so this needs to be done directly from the client application.
Please refer to the Application Permissions page for an example of how to integrate the new QPermission API into the application.