Scene Graph - Painted Item▲
The Painted Item example shows how to use the QML Scene Graph framework to implement custom scenegraph items using QPainter.
The QQuickPaintedItem class is a class derived from QQuickItem for implementing custom QML Scene Graph items using the QPainter interfaces.
The example consists of an item class and a QML file to use the item. The TextBalloon class represents the individual text balloons extending QQuickPaintedItem and the textballoons.qml file is used to load the module containing the TextBalloon QML type and display the text balloons.
We will focus on the TextBalloon class first and continue with the textballoons.qml file. For an example on how to implement a plugin for a QML module please look at Writing an Extension Plugin
TextBalloon Class Declaration▲
The TextBalloon class inherits from QQuickPaintedItem. QQuickPaintedItem is the base class for all QPainter based items in the QML Scene Graph framework.
class
TextBalloon : public
QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(bool
rightAligned READ isRightAligned WRITE setRightAligned NOTIFY rightAlignedChanged)
QML_ELEMENT
public
:
TextBalloon(QQuickItem *
parent =
nullptr
);
void
paint(QPainter *
painter) override
;
bool
isRightAligned() const
;
void
setRightAligned(bool
rightAligned);
private
:
bool
rightAligned;
signals
:
void
rightAlignedChanged();
}
;
To implement a QQuickPaintedItem you must implement QQuickPaintedIem's pure virtual function paint() which implements the painting of the type.
TextBalloon Class Definition▲
We have to be sure to initialize the rightAligned property for a TextBalloon item.
TextBalloon::
TextBalloon(QQuickItem *
parent)
:
QQuickPaintedItem(parent)
, rightAligned(false
)
{
}
Then we implement the paint() function which is automatically called by the Scene Graph framework to paint the contents of the item. The function paints the item in local coordinates.
void
TextBalloon::
paint(QPainter *
painter)
{
QBrush brush(QColor("#007430"
));
painter-&
gt;setBrush(brush);
painter-&
gt;setPen(Qt::
NoPen);
painter-&
gt;setRenderHint(QPainter::
Antialiasing);
QSizeF itemSize =
size();
painter-&
gt;drawRoundedRect(0
, 0
, itemSize.width(), itemSize.height() -
10
, 10
, 10
);
if
(rightAligned)
{
const
QPointF points[3
] =
{
QPointF(itemSize.width() -
10.0
, itemSize.height() -
10.0
),
QPointF(itemSize.width() -
20.0
, itemSize.height()),
QPointF(itemSize.width() -
30.0
, itemSize.height() -
10.0
),
}
;
painter-&
gt;drawConvexPolygon(points, 3
);
}
else
{
const
QPointF points[3
] =
{
QPointF(10.0
, itemSize.height() -
10.0
),
QPointF(20.0
, itemSize.height()),
QPointF(30.0
, itemSize.height() -
10.0
),
}
;
painter-&
gt;drawConvexPolygon(points, 3
);
}
}
We start with setting the pen and brush on the item to define the look of the item. After that we start drawing. Note that the contentsBoundingRect() item is called to draw depending on the size of the item. The rectangle returned by the contentsBoundingRect() function is the size of the item as defined in the QML file.
textballoons.qml File▲
The Interface consists of two main parts. The scrollable area with the textballoons and the controls button to add new balloons.
BalloonView▲
ListModel
{
id
:
balloonModel
ListElement
{
balloonWidth
:
200
}
ListElement
{
balloonWidth
:
120
}
}
ListView
{
anchors.bottom
:
controls.top
anchors.bottomMargin
:
2
anchors.top
:
parent.top
id
:
balloonView
delegate
:
TextBalloon {
anchors.right
:
index
%
2
==
0
? undefined :
parent.right
height
:
60
rightAligned
:
index
%
2
==
0
? false
:
true
width
:
balloonWidth
}
model
:
balloonModel
spacing
:
5
width
:
parent.width
}
The balloonModel contains two types at application start which will be displayed by the balloonView. The balloonView alernates the TextBalloon delegate items between left-aligned and right-aligned.
Controls▲
Rectangle
{
id
:
controls
anchors.bottom
:
parent.bottom
anchors.left
:
parent.left
anchors.margins
:
1
anchors.right
:
parent.right
border.width
:
2
color
:
"white"
height
:
parent.height *
0.15
Text
{
anchors.centerIn
:
parent
text
:
"Add another balloon"
}
MouseArea
{
anchors.fill
:
parent
hoverEnabled
:
true
onClicked
: {
balloonModel.append
({
"balloonWidth"
:
Math.floor
(
Math.random
(
) *
200
+
100
)}
)
balloonView.positionViewAtIndex
(
balloonView.
count -
1
,
ListView.
End)
}
onEntered
: {
parent
.
color =
"#8ac953"
}
onExited
: {
parent
.
color =
"white"
}
}
}
The controls part of the UI contains a rectangle with a MouseArea which changes color when the mouse hovers over it. This control 'button' adds a new object to the end of the model with a random width.