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Qt Quick Particles QML Types

Provides QML types for particle effects.

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Qt Quick Particles QML Types

This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:

 
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import QtQuick.Particles

For a simple overview of how the system can be used, see Using the Qt Quick Particle System.

For details on the performance characteristics see Qt Quick Particle System Performance.

  • Affector: Applies alterations to the attributes of logical particles at any point in their lifetime.

  • Age: For altering particle ages.

  • AngleDirection: For specifying a direction that varies in angle.

  • Attractor: For attracting particles towards a specific point.

  • CumulativeDirection: For specifying a direction made of other directions.

  • Direction: For specifying a vector space.

  • EllipseShape: Represents an ellipse to other particle system elements.

  • Emitter: Emits logical particles.

  • Friction: For applying friction proportional to the particle's current velocity.

  • Gravity: For applying acceleration in an angle.

  • GroupGoal: For changing the state of a group of a particle.

  • ImageParticle: For visualizing logical particles using an image.

  • ItemParticle: For specifying a delegate to paint particles.

  • LineShape: Represents a line for affectors and emitters.

  • MaskShape: For representing an image as a shape to affectors and emitters.

  • Particle: Represents particles manipulated by emitters and affectors.

  • ParticleExtruder: For specifying an area for affectors and emitters.

  • ParticleGroup: For setting attributes on a logical particle group.

  • ParticlePainter: For specifying how to paint particles.

  • ParticleSystem: A system which includes particle painter, emitter, and affector types.

  • PointDirection: For specifying a direction that varies in x and y components.

  • RectangleShape: For specifying an area for affectors and emitter.

  • SpriteGoal: For changing the state of a sprite particle.

  • TargetDirection: For specifying a direction towards the target point.

  • TrailEmitter: Emits logical particles from other logical particles.

  • Turbulence: Provides fluid-like forces from a noise image.

  • Wander: For applying random particle trajectory.

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