Qt Quick 3D - View3D Example▲
This example demonstrates using four separate View3Ds with different cameras in an application.
Defining the Cameras▲
First we define the cameras. We're going to define several different cameras, even though we will only add 4 views. We're doing this because we want to be able to switch the camera in one of the views.
The cameras have to be defined inside the root Node. This is how the cameras are defined:
Node {
id
:
standAloneScene
...
// The predefined cameras. They have to be part of the scene, i.e. inside the root node.
// Animated perspective camera
Node {
PerspectiveCamera {
id
:
cameraPerspectiveOne
z
:
600
}
PropertyAnimation
on
eulerRotation.x {
loops
:
Animation.Infinite
duration
:
5000
to
:
-
360
from
:
0
}
}
// Stationary perspective camera
PerspectiveCamera {
id
:
cameraPerspectiveTwo
z
:
600
}
...
// Stationary orthographic camera viewing from left
OrthographicCamera {
id
:
cameraOrthographicLeft
x
:
-
600
eulerRotation.y
:
-
90
}
}
Adding the Views▲
After defining the cameras we can add the views. We divide the screen to four parts, and add views one-by-one like this:
// The views
Rectangle
{
id
:
topLeft
anchors.top
:
parent.top
anchors.left
:
parent.left
width
:
parent.width *
0.5
height
:
parent.height *
0.5
color
:
"#848895"
border.color
:
"black"
View3D {
id
:
topLeftView
anchors.fill
:
parent
importScene
:
standAloneScene
camera
:
cameraOrthographicFront
}
Label
{
text
:
"Front"
anchors.top
:
parent.top
anchors.left
:
parent.left
anchors.margins
:
10
color
:
"#222840"
font.pointSize
:
14
}
}
...
The top-right view has three buttons in it. The buttons can be used to switch the camera used in that view on the fly. The switching is done just by settings the camera property:
RoundButton {
text
:
"Camera 1"
highlighted
:
topRightView.camera ==
cameraPerspectiveOne
onClicked
: {
topRightView.
camera =
cameraPerspectiveOne
}
}
...
List of Files▲
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