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Qt SCXML Traffic Light QML Example (Dynamic)

A Qt Quick application that uses a dynamically loaded state machine to implement a traffic light.

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Qt SCXML Traffic Light QML Example (Dynamic)

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Traffic Light QML Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.

The UI is created using Qt Quick.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Dynamically Loading the State Machine

We link against the Qt SCXML module by adding the following lines to the example's build files.

To .pro when using qmake:

 
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QT += qml scxml

To CMakeLists.txt when using cmake:

 
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find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Scxml)

target_link_libraries(trafficlight-qml-dynamic PUBLIC
    Qt6::Core
    Qt6::Gui
    Qt6::Qml
    Qt6::Scxml
)

We dynamically create the state machine in the main QML file:

 
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import QtScxml

TrafficLight {
    StateMachineLoader {
        id: loader
        source: "qrc:///statemachine.scxml"
    }

    stateMachine: loader.stateMachine
}

Connecting to States

In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:

 
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        &lt;state id="red"&gt;
            &lt;onentry&gt;
                &lt;send event="startGoingGreen" delay="3s"/&gt;
            &lt;/onentry&gt;
            &lt;transition event="startGoingGreen" target="redGoingGreen"/&gt;
        &lt;/state&gt;

        &lt;state id="yellow" initial="greenGoingRed"&gt;
            &lt;state id="redGoingGreen"&gt;
                &lt;onentry&gt;
                    &lt;send event="goGreen" delay="1s"/&gt;
                &lt;/onentry&gt;
                &lt;transition event="goGreen" target="green"/&gt;
            &lt;/state&gt;

            &lt;state id="greenGoingRed"&gt;
                &lt;onentry&gt;
                    &lt;send event="goRed" delay="1s"/&gt;
                &lt;/onentry&gt;
                &lt;transition event="goRed" target="red"/&gt;
            &lt;/state&gt;
        &lt;/state&gt;

        &lt;state id="green"&gt;
            &lt;onentry&gt;
                &lt;send event="startGoingRed" delay="3s"/&gt;
            &lt;/onentry&gt;
            &lt;transition event="startGoingRed" target="greenGoingRed"/&gt;
        &lt;/state&gt;

We connect to the states as follows:

 
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    states: [
        State {
            name: "Red"
            when: stateMachine.red

            PropertyChanges {
                target: redLight
                opacity: 1
            }
        },
        State {
            name: "RedGoingGreen"
            when: stateMachine.redGoingGreen

            PropertyChanges {
                target: redLight
                opacity: 1
            }

            PropertyChanges {
                target: yellowLight
                opacity: 1
            }
        },
        State {
            name: "Yellow"
            when: stateMachine.yellow || stateMachine.blinking

            PropertyChanges {
                target: yellowLight
                opacity: 1
            }
        },
        State {
            name: "Green"
            when: stateMachine.green

            PropertyChanges {
                target: greenLight
                opacity: 1
            }
        }
    ]

Example project

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