Qt SCXML Traffic Light QML Example (Dynamic)▲
Traffic Light QML Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
The UI is created using Qt Quick.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Dynamically Loading the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT +=
qml scxml
To CMakeLists.txt when using cmake:
find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Scxml)
target_link_libraries(trafficlight-
qml-
dynamic PUBLIC
Qt6::
Core
Qt6::
Gui
Qt6::
Qml
Qt6::
Scxml
)
We dynamically create the state machine in the main QML file:
import
QtScxml
TrafficLight {
StateMachineLoader {
id
:
loader
source
:
"qrc:///statemachine.scxml"
}
stateMachine
:
loader.stateMachine
}
Connecting to States▲
In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:
&
lt;state id=
"red"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"startGoingGreen"
delay=
"3s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"startGoingGreen"
target=
"redGoingGreen"
/&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"yellow"
initial=
"greenGoingRed"
&
gt;
&
lt;state id=
"redGoingGreen"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"goGreen"
delay=
"1s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"goGreen"
target=
"green"
/&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"greenGoingRed"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"goRed"
delay=
"1s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"goRed"
target=
"red"
/&
gt;
&
lt;/
state&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"green"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"startGoingRed"
delay=
"3s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"startGoingRed"
target=
"greenGoingRed"
/&
gt;
&
lt;/
state&
gt;
We connect to the states as follows:
states
:
[
State {
name
:
"Red"
when
:
stateMachine.red
PropertyChanges {
target
:
redLight
opacity
:
1
}
}
,
State {
name
:
"RedGoingGreen"
when
:
stateMachine.redGoingGreen
PropertyChanges {
target
:
redLight
opacity
:
1
}
PropertyChanges {
target
:
yellowLight
opacity
:
1
}
}
,
State {
name
:
"Yellow"
when
:
stateMachine.yellow ||
stateMachine.blinking
PropertyChanges {
target
:
yellowLight
opacity
:
1
}
}
,
State {
name
:
"Green"
when
:
stateMachine.green
PropertyChanges {
target
:
greenLight
opacity
:
1
}
}
]