Qt SCXML Traffic Light Example (Dynamic)▲
Traffic Light Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
The UI is created using Qt Widgets.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Dynamically Loading the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT +=
widgets scxml
To CMakeLists.txt when using cmake:
find_package(Qt6 REQUIRED COMPONENTS Core Gui Scxml Widgets)
target_link_libraries(trafficlight-
widgets-
dynamic PUBLIC
Qt6::
Core
Qt6::
Gui
Qt6::
Scxml
Qt6::
Widgets
)
We dynamically create the state machine in trafficlight-widgets-dynamic.cpp:
#include
"../trafficlight-common/trafficlight.h"
#include <QApplication>
#include <QIODevice>
#include <QTextStream>
int
main(int
argc, char
**
argv)
{
QApplication app(argc, argv);
QScxmlStateMachine *
machine =
QScxmlStateMachine::
fromFile(
QStringLiteral(":statemachine.scxml"
));
if
(!
machine-&
gt;parseErrors().isEmpty()) {
QTextStream errs(stderr, QIODevice::
WriteOnly);
const
auto
errors =
machine-&
gt;parseErrors();
for
(const
QScxmlError &
amp;error : errors) {
errs &
lt;&
lt; error.toString();
}
return
-
1
;
}
And then instantiate it:
TrafficLight widget(machine);
widget.show();
machine-&
gt;setParent(&
amp;widget);
machine-&
gt;start();
return
app.exec();
}
Connecting to States▲
In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:
&
lt;state id=
"red"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"startGoingGreen"
delay=
"3s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"startGoingGreen"
target=
"redGoingGreen"
/&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"yellow"
initial=
"greenGoingRed"
&
gt;
&
lt;state id=
"redGoingGreen"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"goGreen"
delay=
"1s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"goGreen"
target=
"green"
/&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"greenGoingRed"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"goRed"
delay=
"1s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"goRed"
target=
"red"
/&
gt;
&
lt;/
state&
gt;
&
lt;/
state&
gt;
&
lt;state id=
"green"
&
gt;
&
lt;onentry&
gt;
&
lt;send event=
"startGoingRed"
delay=
"3s"
/&
gt;
&
lt;/
onentry&
gt;
&
lt;transition event=
"startGoingRed"
target=
"greenGoingRed"
/&
gt;
&
lt;/
state&
gt;
We connect to the states as follows:
machine-&
gt;connectToState(QStringLiteral("red"
),
widget-&
gt;redLight(), &
amp;LightWidget::
switchLight);
machine-&
gt;connectToState(QStringLiteral("redGoingGreen"
),
widget-&
gt;redLight(), &
amp;LightWidget::
switchLight);
machine-&
gt;connectToState(QStringLiteral("yellow"
),
widget-&
gt;yellowLight(), &
amp;LightWidget::
switchLight);
machine-&
gt;connectToState(QStringLiteral("blinking"
),
widget-&
gt;yellowLight(), &
amp;LightWidget::
switchLight);
machine-&
gt;connectToState(QStringLiteral("green"
),
widget-&
gt;greenLight(), &
amp;LightWidget::
switchLight);