Ping Pong States▲
This example implements a statechart where two states communicate by posting events to the state machine. The state chart looks as follows:
The pinger and ponger states are parallel states, i.e. they are entered simultaneously and will take transitions independently of each other.
The pinger state will post the first ping event upon entry; the ponger state will respond by posting a pong event; this will cause the pinger state to post a new ping event; and so on.
class
PingEvent : public
QEvent
{
public
:
PingEvent() : QEvent(PingEventType) {
}
}
;
class
PongEvent : public
QEvent
{
public
:
PongEvent() : QEvent(PongEventType) {
}
}
;
Two custom events are defined, PingEvent and PongEvent.
class
Pinger : public
QState
{
public
:
explicit
Pinger(QState *
parent) : QState(parent) {
}
protected
:
void
onEntry(QEvent *
) override
{
machine()-&
gt;postEvent(new
PingEvent);
qInfo() &
lt;&
lt; "ping?"
;
}
}
;
The Pinger class defines a state that posts a PingEvent to the state machine when the state is entered.
class
PingTransition : public
QAbstractTransition
{
public
:
PingTransition() {}
protected
:
bool
eventTest(QEvent *
e) override
{
return
e-&
gt;type() ==
PingEventType; }
void
onTransition(QEvent *
) override
{
machine()-&
gt;postDelayedEvent(new
PongEvent, 500
);
qInfo() &
lt;&
lt; "pong!"
;
}
}
;
The PingTransition class defines a transition that is triggered by events of type PingEvent, and that posts a PongEvent (with a delay of 500 milliseconds) to the state machine when the transition is triggered.
class
PongTransition : public
QAbstractTransition
{
public
:
PongTransition() {}
protected
:
bool
eventTest(QEvent *
e) override
{
return
(e-&
gt;type() ==
PingEventType); }
void
onTransition(QEvent *
) override
{
machine()-&
gt;postDelayedEvent(new
PingEvent, 500
);
qInfo() &
lt;&
lt; "ping?"
;
}
}
;
The PongTransition class defines a transition that is triggered by events of type PongEvent, and that posts a PingEvent (with a delay of 500 milliseconds) to the state machine when the transition is triggered.
int
main(int
argc, char
**
argv)
{
QCoreApplication app(argc, argv);
QStateMachine machine;
auto
group =
new
QState(QState::
ParallelStates);
group-&
gt;setObjectName("group"
);
The main() function begins by creating a state machine and a parallel state group.
auto
pinger =
new
Pinger(group);
pinger-&
gt;setObjectName("pinger"
);
pinger-&
gt;addTransition(new
PongTransition);
auto
ponger =
new
QState(group);
ponger-&
gt;setObjectName("ponger"
);
ponger-&
gt;addTransition(new
PingTransition);
Next, the pinger and ponger states are created, with the parallel state group as their parent state. Note that the transitions are targetless. When such a transition is triggered, the source state won't be exited and re-entered; only the transition's onTransition() function will be called, and the state machine's configuration will remain the same, which is precisely what we want in this case.
machine.addState(group);
machine.setInitialState(group);
machine.start();
return
app.exec();
}
Finally, the group is added to the state machine, the machine is started, and the application event loop is entered.