Introduction▲
Pure QML is a small desktop-style Wayland compositor example that demonstrates the power and ease of the Qt Wayland Compositor QML APIs.
The Pure QML example is similar to the Minimal QML example, in that it is a full-blown Wayland compositor, implemented only using QML code.
Initializing the Compositor▲
Like the Minimal QML example, Pure QML supports the main shell extensions that are supported by Qt.
// Shell surface extension. Needed to provide a window concept for Wayland clients.
// I.e. requests and events for maximization, minimization, resizing, closing etc.
XdgShell {
onToplevelCreated
:
screen.handleShellSurface(xdgSurface)
}
// Minimalistic shell extension. Mainly used for embedded applications.
IviApplication {
onIviSurfaceCreated
:
screen.handleShellSurface(iviSurface)
}
// Deprecated shell extension, still used by some clients
WlShell {
onWlShellSurfaceCreated
:
screen.handleShellSurface(shellSurface)
}
These are instantiated as children of the WaylandCompositor which automatically adds them to the list of supported interfaces which is broadcasted to clients from the server.
When a connected client creates a surface and binds it to one of the shell extensions, the corresponding signal is emitted. This then calls a method inside our custom WaylandOutput class, which appends the ShellSurface to a ListModel.
function
handleShellSurface(shellSurface) {
shellSurfaces.append
({
shellSurface
:
shellSurface}
);
}
This model is used as the source for a Repeater which creates ShellSurfaceItems inside the compositor's WaylandOutput. This adds a view of the surface in the Qt Quick scene. Since it is a ShellSurfaceItem, it also has certain interaction options for the user of the compositor, depending on which shell extension is in use.
Repeater
{
model
:
output.shellSurfaces
// Chrome displays a shell surface on the screen (See Chrome.qml)
Chrome {
shellSurface
:
modelData
onDestroyAnimationFinished
:
output.shellSurfaces.remove(index
)
}
}
Keyboard▲
In addition to the basic windowing system functions, the Pure QML compositor also supports an optional on-screen keyboard running in-process. This uses the Qt Virtual Keyboard module, and will be enabled if the module is available.
import
QtQuick
import
QtQuick.VirtualKeyboard
InputPanel {
visible
:
active
y
:
active ? parent.height -
height
:
parent.height
anchors.left
:
parent.left
anchors.right
:
parent.right
}
The code is simple. We instantiate an InputPanel in the bottom of the output, and make sure it is visible if and only if it is currently active.
Loader
{
anchors.fill
:
parent
source
:
"Keyboard.qml"
}
The keyboard is then added to the WaylandOutput using a Loader element. The Loader is used here to avoid having a hard dependency on the Qt Virtual Keyboard module. If loading fails, then the compositor will continue operating normally, but without support for an on-screen keyboard.
Finally, we need a way for the compositor to communicate the text input to its clients. This is done via a text-input extension. The Pure QML example only supports the qt_text_input_method_unstable_v1 protocol.
TextInputManager {}
QtTextInputMethodManager {}
The extension is added to the compositor by instantiating the QtTextInputMethodManager as a child of the WaylandCompositor.
In order for the on-screen keyboard to work, this protocol must also be supported by the client. Therefore, the QtTextInputMethodManager is most useful if the clients are also Qt applications.
Qt also supports TextInputManager, which is an implementation of the text_input_unstable_v2 protocol.
Transitions▲
In addition to the basic functionality, the Pure QML example also demonstrates animated transitions between states.
The first of these is the activation transition. This is only supported on the XdgShell, since this is the only shell extension which has an activated state.
Connections
{
target
:
shellSurface.toplevel !==
undefined ? shellSurface.toplevel :
null
// some signals are not available on wl_shell, so let's ignore them
ignoreUnknownSignals
:
true
function
onActivatedChanged() {
// xdg_shell only
if (
shellSurface.
toplevel.
activated) {
receivedFocusAnimation.start
(
);
}
}
}
SequentialAnimation
{
id
:
receivedFocusAnimation
ParallelAnimation
{
NumberAnimation
{
target
:
scaleTransform; property
:
"yScale"
; to
:
1.02; duration
:
100
; easing.type
:
Easing.OutQuad }
NumberAnimation
{
target
:
scaleTransform; property
:
"xScale"
; to
:
1.02; duration
:
100
; easing.type
:
Easing.OutQuad }
}
ParallelAnimation
{
NumberAnimation
{
target
:
scaleTransform; property
:
"yScale"
; to
:
1
; duration
:
100
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
target
:
scaleTransform; property
:
"xScale"
; to
:
1
; duration
:
100
; easing.type
:
Easing.InOutQuad }
}
}
When a client window becomes activated under the XdgShell protocol, we trigger an animation which makes the window "pop out" for 200 ms.
The Pure QML compositor also supports a destruction animation. This triggers whenever the window closes and surface is destroyed, whether this was because the client gracefully closed its window, or even if it crashes.
onSurfaceDestroyed
: {
bufferLocked =
true;
destroyAnimation.start
(
);
}
SequentialAnimation
{
id
:
destroyAnimation
ParallelAnimation
{
NumberAnimation
{
target
:
scaleTransform; property
:
"yScale"
; to
:
2
/
height
; duration
:
150
}
NumberAnimation
{
target
:
scaleTransform; property
:
"xScale"
; to
:
0.4; duration
:
150
}
NumberAnimation
{
target
:
chrome; property
:
"opacity"
; to
:
chrome.isChild ? 0
:
1
; duration
:
150
}
}
NumberAnimation
{
target
:
scaleTransform; property
:
"xScale"
; to
:
0
; duration
:
150
}
ScriptAction
{
script
:
destroyAnimationFinished() }
}
To ensure that the content exists for the duration of the animation, we start by locking the buffer. This means the final frame rendered by the client will remain in memory until we are done with it.
Again, we trigger an animation on the scale of the item. The animation in question imitates turning off the power on a CRT screen, giving a visual clue to the user that the window is closing, and didn't just vanish into thin air.
Any sort of animated effect may be used for state changes such as these, with the full range of Qt Quick at your disposal.