Differences between String-Based and Functor-Based Connections▲
Qt offers two different ways to write signal-slot connections in C++: The string-based connection syntax and the functor-based connection syntax. There are pros and cons to both syntaxes. The table below summarizes their differences.
String-based |
Functor-based |
|
---|---|---|
Type checking is done at... |
Run-time |
Compile-time |
Can perform implicit type conversions |
Y |
|
Can connect signals to lambda expressions |
Y |
|
Can connect signals to slots which have more arguments than the signal (using default parameters) |
Y |
|
Can connect C++ functions to QML functions |
Y |
The following sections explain these differences in detail and demonstrate how to use the features unique to each connection syntax.
Type Checking and Implicit Type Conversions▲
String-based connections type-check by comparing strings at run-time. There are three limitations with this approach:
-
Connection errors can only be detected after the program has started running.
-
Implicit conversions cannot be done between signals and slots.
-
Typedefs and namespaces cannot be resolved.
Limitations 2 and 3 exist because the string comparator does not have access to C++ type information, so it relies on exact string matching.
In contrast, functor-based connections are checked by the compiler. The compiler catches errors at compile-time, enables implicit conversions between compatible types, and recognizes different names of the same type.
For example, only the functor-based syntax can be used to connect a signal that carries an int to a slot that accepts a double. A QSlider holds an int value while a QDoubleSpinBox holds a double value. The following snippet shows how to keep them in sync:
auto
slider =
new
QSlider(this
);
auto
doubleSpinBox =
new
QDoubleSpinBox(this
);
// OK: The compiler can convert an int into a double
connect(slider, &
amp;QSlider::
valueChanged,
doubleSpinBox, &
amp;QDoubleSpinBox::
setValue);
// ERROR: The string table doesn't contain conversion information
connect(slider, SIGNAL(valueChanged(int
)),
doubleSpinBox, SLOT(setValue(double
)));
The following example illustrates the lack of name resolution. QAudioInput::stateChanged() is declared with an argument of type "QAudio::State". Thus, string-based connections must also specify "QAudio::State", even if "State" is already visible. This issue does not apply to functor-based connections because argument types are not part of the connection.
auto
audioInput =
new
QAudioInput(QAudioFormat(), this
);
auto
widget =
new
QWidget(this
);
// OK
connect(audioInput, SIGNAL(stateChanged(QAudio::
State)),
widget, SLOT(show()));
// ERROR: The strings "State" and "QAudio::State" don't match
using
namespace
QAudio;
connect(audioInput, SIGNAL(stateChanged(State)),
widget, SLOT(show()));
// ...
Making Connections to Lambda Expressions▲
The functor-based connection syntax can connect signals to C++11 lambda expressions, which are effectively inline slots. This feature is not available with the string-based syntax.
In the following example, the TextSender class emits a textCompleted() signal which carries a QString parameter. Here is the class declaration:
class
TextSender : public
QWidget {
Q_OBJECT
QLineEdit *
lineEdit;
QPushButton *
button;
signals
:
void
textCompleted(const
QString&
amp; text) const
;
public
:
TextSender(QWidget *
parent =
nullptr
);
}
;
Here is the connection which emits TextSender::textCompleted() when the user clicks the button:
TextSender::
TextSender(QWidget *
parent) : QWidget(parent) {
lineEdit =
new
QLineEdit(this
);
button =
new
QPushButton("Send"
, this
);
connect(button, &
amp;QPushButton::
clicked, [=
] {
emit textCompleted(lineEdit-&
gt;text());
}
);
// ...
}
In this example, the lambda function made the connection simple even though QPushButton::clicked() and TextSender::textCompleted() have incompatible parameters. In contrast, a string-based implementation would require extra boilerplate code.
The functor-based connection syntax accepts pointers to all functions, including standalone functions and regular member functions. However, for the sake of readability, signals should only be connected to slots, lambda expressions, and other signals.
Connecting C++ Objects to QML Objects▲
The string-based syntax can connect C++ objects to QML objects, but the functor-based syntax cannot. This is because QML types are resolved at run-time, so they are not available to the C++ compiler.
In the following example, clicking on the QML object makes the C++ object print a message, and vice-versa. Here is the QML type (in QmlGui.qml):
Rectangle
{
width
:
100
; height
:
100
signal qmlSignal(string
sentMsg)
function
qmlSlot(receivedMsg) {
console.log
(
"QML received: "
+
receivedMsg)
}
MouseArea
{
anchors.fill
:
parent
onClicked
:
qmlSignal("Hello from QML!"
)
}
}
Here is the C++ class:
class
CppGui : public
QWidget {
Q_OBJECT
QPushButton *
button;
signals
:
void
cppSignal(const
QVariant&
amp; sentMsg) const
;
public
slots:
void
cppSlot(const
QString&
amp; receivedMsg) const
{
qDebug() &
lt;&
lt; "C++ received:"
&
lt;&
lt; receivedMsg;
}
public
:
CppGui(QWidget *
parent =
nullptr
) : QWidget(parent) {
button =
new
QPushButton("Click Me!"
, this
);
connect(button, &
amp;QPushButton::
clicked, [=
] {
emit cppSignal("Hello from C++!"
);
}
);
}
}
;
Here is the code that makes the signal-slot connections:
auto
cppObj =
new
CppGui(this
);
auto
quickWidget =
new
QQuickWidget(QUrl("QmlGui.qml"
), this
);
auto
qmlObj =
quickWidget-&
gt;rootObject();
// Connect QML signal to C++ slot
connect(qmlObj, SIGNAL(qmlSignal(QString)),
cppObj, SLOT(cppSlot(QString)));
// Connect C++ signal to QML slot
connect(cppObj, SIGNAL(cppSignal(QVariant)),
qmlObj, SLOT(qmlSlot(QVariant)));
All JavaScript functions in QML take parameters of var type, which maps to the QVariant type in C++, unless they use type annotations. See Invoking QML Methods for further details.
When the QPushButton is clicked, the console prints, 'QML received: "Hello from C++!"'. Likewise, when the Rectangle is clicked, the console prints, 'C++ received: "Hello from QML!"'.
See Interacting with QML Objects from C++ for other ways to let C++ objects interact with QML objects.
Using Default Parameters in Slots to Connect to Signals with Fewer Parameters▲
Usually, a connection can only be made if the slot has the same number of arguments as the signal (or less), and if all the argument types are compatible.
The string-based connection syntax provides a workaround for this rule: If the slot has default parameters, those parameters can be omitted from the signal. When the signal is emitted with fewer arguments than the slot, Qt runs the slot using default parameter values.
Functor-based connections do not support this feature.
Suppose there is a class called DemoWidget with a slot printNumber() that has a default argument:
public
slots:
void
printNumber(int
number =
42
) {
qDebug() &
lt;&
lt; "Lucky number"
&
lt;&
lt; number;
}
Using a string-based connection, DemoWidget::printNumber() can be connected to QApplication::aboutToQuit(), even though the latter has no arguments. The functor-based connection will produce a compile-time error:
DemoWidget::
DemoWidget(QWidget *
parent) : QWidget(parent) {
// OK: printNumber() will be called with a default value of 42
connect(qApp, SIGNAL(aboutToQuit()),
this
, SLOT(printNumber()));
// ERROR: Compiler requires compatible arguments
connect(qApp, &
amp;QCoreApplication::
aboutToQuit,
this
, &
amp;DemoWidget::
printNumber);
}
To work around this limitation with the functor-based syntax, connect the signal to a lambda function that calls the slot. See the section above, Making Connections to Lambda Expressions.
Selecting Overloaded Signals and Slots▲
With the string-based syntax, parameter types are explicitly specified. As a result, the desired instance of an overloaded signal or slot is unambiguous.
In contrast, with the functor-based syntax, an overloaded signal or slot must be cast to tell the compiler which instance to use.
For example, QLCDNumber has three versions of the display() slot:
-
QLCDNumber::display(int)
-
QLCDNumber::display(double)
-
QLCDNumber::display(QString)
To connect the int version to QSlider::valueChanged(), the two syntaxes are:
auto
slider =
new
QSlider(this
);
auto
lcd =
new
QLCDNumber(this
);
// String-based syntax
connect(slider, SIGNAL(valueChanged(int
)),
lcd, SLOT(display(int
)));
// Functor-based syntax
connect(slider, &
amp;QSlider::
valueChanged,
lcd, qOverload&
lt;int
&
gt;(&
amp;QLCDNumber::
display));
See Also▲
See also qOverload()