Rendering in 3D▲
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QGenericMatrix: The QGenericMatrix class is a template class that represents a NxM transformation matrix with N columns and M rows.
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QMatrix4x4: The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
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QOpenGLContext: The QOpenGLContext class represents a native OpenGL context, enabling OpenGL rendering on a QSurface.
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QOpenGLExtraFunctions: The QOpenGLExtraFunctions class provides cross-platform access to the OpenGL ES 3.0, 3.1 and 3.2 API.
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QOpenGLFunctions: The QOpenGLFunctions class provides cross-platform access to the OpenGL ES 2.0 API.
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QQuaternion: The QQuaternion class represents a quaternion consisting of a vector and scalar.
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QRhi: Accelerated 2D/3D graphics API abstraction.
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QShader: Contains multiple versions of a shader translated to multiple shading languages, together with reflection metadata.
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QShaderDescription: Describes the interface of a shader.
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QVector2D: The QVector2D class represents a vector or vertex in 2D space.
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QVector3D: The QVector3D class represents a vector or vertex in 3D space.
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QVector4D: The QVector4D class represents a vector or vertex in 4D space.
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QVulkanInstance: The QVulkanInstance class represents a native Vulkan instance, enabling Vulkan rendering onto a QSurface.