QAmbientSound Class▲
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					Header: QAmbientSound 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS SpatialAudio) target_link_libraries(mytarget PRIVATE Qt6::SpatialAudio) 
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					qmake: QT += spatialaudio 
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					Inherits: QObject 
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					Group: QAmbientSound is part of spatialaudio, multimedia_audio 
Detailed Description▲
QAmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.
Member Type Documentation▲
enum QAmbientSound::Loops▲
Lets you control the playback loop using the following values:
| Constant | Value | Description | 
|---|---|---|
| QAmbientSound::Infinite | -1 | Loops infinitely | 
| QAmbientSound::Once | 1 | Stops playback after running once | 
Property Documentation▲
autoPlay : bool▲
Determines whether the sound should automatically start playing when a source gets specified.
The default value is true.
Access functions:
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							bool autoPlay() const 
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							void setAutoPlay(bool autoPlay) 
Notifier signal:
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							void autoPlayChanged() 
loops : int▲
Determines how many times the sound is played before the player stops. Set to QAmbientSound::Infinite to play the current sound in a loop forever.
The default value is 1.
Access functions:
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							int loops() const 
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							void setLoops(int loops) 
Notifier signal:
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							void loopsChanged() 
source : QUrl▲
The source file for the sound to be played.
Access functions:
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							source() const 
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							void setSource(const &url) 
Notifier signal:
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							void sourceChanged() 
volume : float▲
Defines the volume of the sound.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
Access functions:
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							float volume() const 
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							void setVolume(float volume) 
Notifier signal:
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							void volumeChanged() 
Member Function Documentation▲
[explicit] QAmbientSound::QAmbientSound(QAudioEngine *engine)▲
Creates a stereo sound source for engine.
QAudioEngine *QAmbientSound::engine() const▲
Returns the engine associated with this sound.
void QAmbientSound::pause()▲
Pauses sound playback. Calling play() will continue playback.
void QAmbientSound::play()▲
Starts playing back the sound. Does nothing if the sound is already playing.
void QAmbientSound::stop()▲
Stops sound playback and resets the current position and current loop count to 0. Calling play() will start playback at the beginning of the sound file.




